Terms 1-60 Flashcards

(39 cards)

1
Q

when a player is presented with too many choices or decisions.

A

Analysis Paralysis

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2
Q

represents the player in the game (or a sprite).

A

Avatar

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3
Q

probability distribution where some events are more likely to occur than others.

A

Bell Curve

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4
Q

making choices that will affect the rest of your game play

A

Decision Making

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5
Q

games which are advertised frequently and have budgets over $20 million.

A

AAA List Games

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6
Q

video games made to resemble board games and vice versa

A

Convergence

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7
Q

very first build that is shared with testers

A

Alpha

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8
Q

parts of your game

A

Components

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9
Q

whether the game is easy to play or requires more experience

A

Depth

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10
Q

provides an overview of the game and its learning goals

A

Design Document

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11
Q

law that protects creation

A

Copyright

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12
Q

a game that has no connection or nothing to do with the real world

A

Abstract

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13
Q

results like play actions being put into motion

A

Dynamics

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14
Q

movie inserted into video game

A

Cinematic

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15
Q

easy to learn and easy to play, yet not always easy to master

A

Accessibility

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16
Q

middleman between the creator and the publisher

17
Q

when a player is not actually participating

18
Q

the profession of the character that says that he or she can or cannot do

A

Character Class

19
Q

a game played to relax not to beat or win

20
Q

very close to final design but still being tested

21
Q

the key details or selling points of the game

A

features list

22
Q

the extent to which the game circumstances change over time

23
Q

creating the content and the rules of the game

24
Q

development software that game designers use to manage art, sound, and code

25
writing of the dialogue, text, and story within the worlds
game writing
26
sub category of games with well defined methods and appeal to players
genre
27
a desired result or plan that you set to achieve
goals
28
the visual aspects of a game, particularly the art
graphics
29
everything on the screen that the user can see
graphical interface
30
feeling like you are really in the game as though you are really there
immersion
31
identifiable characters or stories that are owned by an individual or company
intellectual property
32
something that is repeated over and over
iterative
33
the defined starting and ending points
length
34
maps and placements of objects and challenges within those maps
level design
35
does not require decision making, game is based only on luck
luck of the draw
36
how you move, earn points, gain resources, etc. within the game
mechanics
37
a strong form of protection for an intellectual property
patent
38
a balanced game is one that is fair and everybody has an equal chance to win
play balance
39
when the action of one player immediately affects at least one other players situation
player interaction