terms 1-60 Flashcards

1
Q

games which are advertised frequently and have budget over $20 million

A

AAA list games

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2
Q

video games made to resemble board games and vice versa

A

connegence

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3
Q

very first build that is shared with tester

A

alph

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4
Q

parts of your game

A

componts

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5
Q

weather the game is easy to play or requires more experience

A

depth

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6
Q

provides a overview of the game and learning goals

A

design document

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7
Q

law that protects creation

A

copy right

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8
Q

a game that has no connection or nothing to do with real world

A

abstract

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9
Q

when a player is presented with too many choices or decisions

A

analysis paralysis

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10
Q

represent the player in the game

A

avator

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11
Q

probability distribution where some events are more likely to occur than others

A

bell curve

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12
Q

making choices that will affect the rest of your game

A

decision making

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13
Q

the key details or selling points of the game

A

features list

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14
Q

the extent to which the game circumstance change over time

A

fluidity

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15
Q

crating the content and the rules of the game

A

game design

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16
Q

development software that game design used to mange art,sound,and code

A

game engine

17
Q

everything on the screen that the user will see

A

graphic interface

18
Q

feeling like you are really in the game as though you are really there

A

immersion

19
Q

identifiable characters or stores that are owned by individual or company

A

intellectual property

20
Q

something that is repeated over and over

A

interactive

21
Q

strategy that involves your long rang plan.

A

strategic

22
Q

collection of games mechanics that produce a given outcome

A

system

23
Q

creation of rules and patterns in the game

A

system design

24
Q

story or history that the game is trying to represent

A

theme

25
Q

form of intellectual property that applies to titles and names

A

trademark