terms 1-60 Flashcards

(49 cards)

1
Q

games which are frequently and have budgets over $ 20

A

AAA list games

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2
Q

video games made to resemble board games or board

games made resemble video games

A

Convergence

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3
Q

the very first builds is shared whith testers

A

Alpha

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4
Q

parts of your game

A

componest

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5
Q

whether the game is easy to play or requiers more experience

A

Depth

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6
Q

provides an overview of the game and its learning goals

A

Design Documents

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7
Q

law that protects creation

A

copyringh

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8
Q

a game that has no connection or nothing to do with the wolrd

A

Abstrac

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9
Q

when a player is presented whit to many choices or decisions

A

Analysis

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10
Q

represents the player in the game (or a sprite)

A

Avatar

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11
Q

probability distribution where some cuents are more likely to occur

A

Bell curve

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12
Q

making choices that will affect the rest your game play

A

Decision Making

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13
Q

result like play action being put into motion

A

Dynamics

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14
Q

movie inserted into the video game

A

cinematic

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15
Q

Easy to learn and easy to play yet not always easy to master

A

Accessibility

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16
Q

Middle man betwen the creator and the publisher

A

Agent

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17
Q

When a player is not actually partipating

A

Downtime

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18
Q

the profession of the character that says what he or she can and cannot do

A

Character class

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19
Q

A game played to relax

A

Casual game

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20
Q

very close to final desing but still being tested

21
Q

the keys details or selling points of the game

A

features list

22
Q

the extent to which the game circumstances change over time

23
Q

Creating the content and the rules of the game

24
Q

Development software that game designer use to manage art sound and code

25
wirithing of the dialoge text and story within the worlds
game writhing
26
sub category of games whit well defined methomds and appeal to players
genre
27
a desired results or plan that you set to achive
goals
28
the visual aspect of game particular the art
graphics
29
everything on the screen that the user will see
graphical interference
30
feeling like you are really in the game as really there
immersion
31
identifable charaters of stories that are owend by an individual or company
intelectual property
32
somenting that is repeated over and over
iterative
33
the define and ending points
Length
34
Maps and placements of object and challenges within those maps
level desing
35
does desicion making game is based only on lucky
luck of the draw
36
how you move earn points gain resources ect within the game
mechanics
37
A strong forms of protection for an itelectual proterty
Paten
38
A balanced game is one that is fair and each player has equal chance of wining
Play Balance
39
when the action of one player immediately affects at least one
Play Interaction
40
people who on unfinished game to find errors incositencis or other issue
Play test
41
Brief description and/or presentacion of a game or a game concept designed to secure fuding
Pitch
42
the likehood that something will happend
prodability
43
an early/unfinished version of the version of the game
Prototype
44
companies that manufacture and distributae games
publishers
45
ocurrens in game that players have not control over
Random
46
A game that allows it to be played over and over again
Replayability
47
The mechanics enforce these things that you can or cannot do
Rules
48
legal protection for a taglie or cathphase
service mark
49
intendet to represent ssome part of reality
simulation