terms 1-60 Flashcards

(40 cards)

1
Q

Games which are advertised frequently and have budgets of over $20 million

A

AAA List Games

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2
Q

A game that has no connection or nothing to do with the real world

A

Abstract

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3
Q

Easy to learn and easy to play, yet not always easy to master

A

Accessibility

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4
Q

Middleman between the creator and the publisher

A

Agent

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5
Q

Very first build that is shared with testers

A

Alpha

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6
Q

When a player is presented with too many choices or decisions

A

Analysis Paralysis

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7
Q

Represents the player in the game (or a sprite)

A

Avatar

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8
Q

Probability distribution where some events are more likely to occur than others

A

Bell Curve

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9
Q

Very close to the final design but still being tested

A

Beta

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10
Q

A game played to relax not to beat or win

A

Casual Game

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11
Q

The profession of the character that says what he or she can and cannot do

A

Character Class

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12
Q

Movie inserted into the video game

A

Cinematic

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13
Q

Parts of your game

A

Components

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14
Q

Video games made to resemble board games and vice versa.

A

qConvergence

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15
Q

Law that protects creation

A

Copyright

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16
Q

Making choices that will affect the rest of your gameplay

A

Decision Making

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17
Q

Whether the game is easy to play or requires more experience

18
Q

Provides an overview of the game and its learning goals

A

Design Document

19
Q

When a player is not actually participating

20
Q

Results like play actions being put into motion

21
Q

The key details or selling points of a game

A

Features List

22
Q

The extent to which the game circumstances change over time

23
Q

Creating the content and the rules of the game

24
Q

Development software that game developers use to manage art, sound, and code

25
Writing of the dialogue, text, and story within the worlds
Game Writing
26
Sub-category of games with well-defined methods and appeal to players
Genre
27
A desired result or plan that you set to achieve
Goals
28
The visual aspects of a game, particularly the art
Graphics
29
Everything on the screen that the user will see
Graphical Interface
30
Feeling like you are really in the game; Feeling as though you are really there
Immersion
31
Identifiable characters or stories that are owned by an individual or company
Intellectual Property
32
Something that is repeated over and over
Iterative
33
The defined starting and ending points
Length
34
Maps and placements of objects and challenges within those maps
Level Design
35
Does not require decision making, game is based only on luck
Luck of the Draw
36
How you move, earn points, gain resources, etc. within the game
Mechanics
37
Strong form of protection for an intellectual property
Patent
38
A balanced game is one that is fair and each player has an equal chance of winning
Play Balance
39
When the action of one player immediately affects at least one other player's situation
Player Interaction
40
People who play an unfinished game to find errors, inconsistencies, or other issues
Play Testers