Terms Flashcards

(24 cards)

1
Q

Synergy

A

Process through which a series of media products derived from same text is promoted in and through each other or genres

ex.
Movie trailer posted on social media
A related article appears in a magazine
A game adaptation is released on multiple platforms
ALL PROMOTING THE SAME STORY

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2
Q

Convergence

A

Coming together of media technologies

ex.
Smartphones combining features of multiple devices (apps, camera, watch)

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3
Q

Cross Media Convergence

A

Presence of media across a number of platforms

ex. New York Times
- Podcast
- Documentary
- Newspaper
- Social Media

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4
Q

Vertical Integration

A

When a company buys out/takes over a company that does a different park of the production process as them. Saves company $$$ long term + creative

ex.
BBC (news channel) bought companies that did these…
- Radio Channel
- Online websites
- Books

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5
Q

Horizontal Integration

A

When a company buys out/takes over a company that does the same part of the production process as them.

ex.
Disney + buying MARVEL, PIXAR, National Geographic’s, All film making companies

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6
Q

Diversification

A

When a company branches out into another area other than their original industry

ex.
Warner Bros. Pictures -> Warner Bros. Games -> Warner Bros. TV

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7
Q

Conglomerate

A

Large parent company that owns range of smaller companies

ex.
Disney+

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8
Q

Subsidiary

A

Smaller company owned by a parent company
ex.
Marvel

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9
Q

Oligopoly

A

When a market is dominated by a small number

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10
Q

Disintermediation

A

The removal of intermediaries in the supply chain, allowing producers to reach audiences directly

ex.
Soundcloud rappers posting
TikTok
YouTube

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11
Q

Exhibition

A

Where and how a product is displayed or made available to audiences

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12
Q

Monetization strategies

A

The ways producers generate revenue through ads, subscriptions, or paywalls

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13
Q

Viral marketing

A

Audience-driven sharing that rapidly spreads content online

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14
Q

Active audience

A

Viewers who engage, interact, or produce content

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15
Q

Passive audience

A

Viewers who consume content without interaction

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16
Q

Prosumer

A

Audience members who both consume and produce media

17
Q

Participatory culture

A

Audiences that are part of content creation and distribution

18
Q

Technological determinism

A

The idea that technology drives the development of society and culture

19
Q

Long tail theory

A

Describes how niche content can be profitable in digital spaces due to lower distribution costs and global reach. Challenges discoverability and monetization

20
Q

Globalization

A

The international spread and accessibility of media content, intensified by digital platforms

21
Q

Localization

A

Adapting content to fit regional languages, cultures and tastes (subtitles, dubbing)

22
Q

Participatory Culture

A

Jenkins emphasizes the shift from traditional media consumption to a participatory culture where fans engage actively with media texts. Fans are not just consumers; they contribute to media through creating fan fiction, art, videos, and other content, which enriches and expands the media landscape

. This collaborative effort allows fans to share their interpretations and foster community dialogue, demonstrating the power of collective creativity

23
Q

textual poaching

A

to how fans “steal” elements from original media works and reinterpret them to create new meanings and narratives. This process underscores the blurring of lines between producers and consumers, as fans become co-creators in their favorite franchises