Terms Flashcards

(65 cards)

1
Q

Fly through mode

A

Moving around free in your game.

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2
Q

Perspective view

A

seeing the objects as there real size.

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3
Q

Orthogonal view

A

Seeing the objects as the same size when there are not.

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4
Q

Transform component

A

Positions in space rotation and scale

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5
Q

Surface snapping

A

ctrl + shift. make the two snap together

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6
Q

Vertex snapping

A

Snaps with the corners

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7
Q

Left-handed coordinate system

A

Using the left as the positive not negative

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8
Q

Vertices

A

the point on the cube

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9
Q

Edges

A

the lines on the cube

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10
Q

Faces

A

the flat part of a cube

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11
Q

primitives (3D)

A

Cube, Sphere, Capsule, Cylinder, plane, and Quad

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12
Q

Shaders

A

Script that determines the color of each pixel

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13
Q

Materials

A

Defines how a surface should be rendered on the screen. A materiel has a shader assigned and set it’s options

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14
Q

Textures

A

Bitmap images that can be used in materials

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15
Q

Start() method

A

The method used to start code in unity

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16
Q

monoBehavior class

A

base class from which every Unity script derivers

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17
Q

Variable

A

A place holder

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18
Q

Implicit Conversion

A

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19
Q

Explicit Conversion

A

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20
Q

Concatenate

A

Linking strings

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21
Q

Class

A

The object that hold the variables

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22
Q

Member variables

A

any variable that is outside of any function

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23
Q

Access

A

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24
Q

encapsulation

A

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25
object
...
26
method arguments
...
27
method parameters
...
28
Inheritance
...
29
Collider
...
30
Pseudocode
Fake code
31
localScale
...
32
vector
...
33
scaling a vector
...
34
vector's magnitude
...
35
unitary vector
...
36
normalized vector
...
37
Vector class
...
38
Update() method
the method that updates your code frame by frame
39
refactoring code
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40
speed, distance and time formulas
...
41
Time.deltaTime
...
42
Transform.Rotate
...
43
Prefab
...
44
Ternary operator
...
45
Input(unity class)
...
46
Horizontal axis (Input Manager)
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47
Vertical Axis (Input Manager)
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48
Input.GetAxis() method
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49
Rigidbody class
...
50
C# Generics
....
51
GetComponent
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52
FixedUpdate() method
....
53
Rigidbody.AddForce()
...
54
Collider class (component)
...
55
Physics.Raycast()
...
56
Static objects
...
57
Kinematic
...
58
Trigger objects
...
59
OnTriggerEnter
...
60
Awake()
...
61
Static
...
62
SceneManager
...
63
HUD (Heads Up Display) manager
...
64
Text Class
...
65
FindOjectOfType() method
...