Test 1 Flashcards

(34 cards)

1
Q

Why study learning?

A

to provide insight into ways in which long lasting changes in behavior occur as a result of experience
→ understanding how experience changes behavior informs us about
Psychological disorders
Evolution of cognition
Functions of the CNS
Constructing AI - how intelligence evolves

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2
Q

Learning can be:

A

The acquisition of new behaviors
Ex. driving
A change in the frequency of previous behaviors
Could be an increase or decrease
Ex. exercise

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3
Q

Rene Descartes (1596-1650)

A

Pre-Descartes, all human behavior was considered free will
Descartes observed many behaviors seemed involuntary
Unable to abandon free will, he maintained some behaviors were voluntary
Thus, dualism - behaviors that we have conscious control over while having many behaviors that are involuntary

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4
Q

Reflex

A

involuntary behaviors that consist of automatic reactions to external stimuli

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5
Q

John Locke (1632-1704)

A

Took umbrage with “free will”
Believed all ideas were acquired through experience after birth (Tabula Rasa - clean slate)

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6
Q

Thomas Hobbes (1588-1679)

A

Accepted voluntary vs involuntary but believed that the mind operated predictably
Hedonism - the pursuit of pleasure and the avoidance of pain

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7
Q

Empiricists believed

A

Empiricists believed all ideas originate from sense experience

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8
Q

Complex ideas form as

A

Complex ideas form as simple sensations combine by associations

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9
Q

I.M. Sechenov (1829-1905)

A

“A small speck of dust can produce a large sneeze”
Complex behaviors can be formed by subconscious stimuli
Believed no behavior was truly voluntary

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10
Q

Ivan Pavlov (1849-1936)

A

Demonstrated not all reflexes are innate
Strong associations can create new and lasting behavior

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11
Q

Charles Darwin (1809-1882)

A

Expanded upon the human/non-human overlap
Proposed evolution of physical and mental traits

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12
Q

But what is intelligence?

A

Romanes - the ability “to make adjustments, or modify old ones, in accordance with the results of its own individual experiences”

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13
Q

Learning

A

an enduring change in the mechanisms of behavior involving specific stimuli and/or responses that results from prior experience with those or similar stimuli and responses

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14
Q

Material cause

A

physical changes in the brain that mediate learning

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15
Q

Formal cause

A

theories of learning at the behavioral level

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16
Q

Efficient cause

A

the training procedure with specific stimuli and responses that cause a behavioral change - cause and effect

17
Q

Final cause

A

evolutionary mechanisms that contribute to the organism’s reproductive fitness

18
Q

Stimulus

A

an agent, action, or condition that elicits a physiological or psychological response

19
Q

Response

A

a unit of behavior; a discrete and usually recurring segment of behavior

20
Q

Elicited behavior

A

behavior that occurs in response to specific environmental stimuli

21
Q

Important characteristics of MAPs:

A

Unique to a species (usually)
All species members show the behavior
Not the result of prior learning
Behavior occurs in rigid order
Triggered by a specific stimulus (sign stimulus)

22
Q

Sign stimulus

A

the specific features required to elicit a MAP

23
Q

Supernormal stimulus

A

an unusually effective sign stimulus based on preferred properties

24
Q

Appetitive behaviors:

A

Early part of the sequence
Behaviorally flexible
Easy to modify

25
Consummatory behaviors:
End component of the sequence Often species-specific Difficult to alter
26
Habituation
decreased response with repeated stimulation
27
Sensitization
increased response with repeated stimulation
28
Bashinski takeaway
Elicited behavior changed as a function of experience but the condition determines the trajectory ( in 12 x 12 there is some sensitization)
29
Why habituate? Why sensitize?
To organize and focus behaviors based on stimulus relevance
30
Spontaneous recovery
partial restoration of response with the same stimulus after time has passed
31
Dishabituation
restoration of response by a strong extraneous, surprising stimulus
32
Primary process
elicited directly by an arousing stimulus - efficient
33
Opponent process
elicited indirectly by the primary process - inefficient
34