Test Flashcards
Memorize Terms (286 cards)
Activity
A distinct portion of work, scheduled with a beginning and an end, that must be performed to complete work on the project. Also known as a schedule activity. See also “Task”.
Activity Attributes
Multiple attributes associated with each activity that can be included within the activity list.
Activity Cost Estimates
Each task is assigned a budget, and the aggregate of these estimates results in the project budget. Activity cost estimates include labor, materials, equipment, and fixed cost items like contractors, services, facilities, financing costs, etc. This information can be presented in a detailed or summarized form.
Activity Dependency
A logical relationship that exists between two project activities. The relationship indicates whether the start of an activity is contingent upon an event or input from outside the activity.
Activity Duration Estimates
The quantitative assessments of the likely number of time periods that are required to complete an activity.
Activity List
A documented tabulation of schedule activities that shows the activity description, activity identifier, and a sufficiently detailed scope-of-work description so project team members understand what work is to be performed.
Activity on Arrow or Activity on Node
A graphical diagram on which schedule activities are represented by nodes (rectangle boxes) and their dependencies are depicted by arrows.
Activity Resource Estimates
Material and human resources that are needed to complete an activity; often expressed by a probability or range.
Activity Resource Requirements
The resources (physical, human, and organizational) required to complete the activities in the activity list.
Actual Cost (AC)
Earned Value Management term for the realized cost incurred for the work performed on an activity during a specific time.
Adaptive
A type of project life cycle or methodology that values responding to change over following a
set plan. Adaptive methodologies seek solutions that deliver maximum value to the customer.
Administrative Closure
Involves verifying and documenting project results to formalize project or phase completion.
Affinity Diagram
A technique that allows large numbers of ideas to be classified into groups for review and analysis.
Affinity Estimating
Technique designed to rapidly estimate large stories (epics or features) in the backlog. For example: T-Shirt sizing, coffee cup sizes, or Fibonacci sequence.
Agile
A term used to describe a mindset of values and principles as set forth in the Agile Manifesto.
Agile Coach
A process role on a project team that helps organizations achieve true agility by coaching teams
across the enterprise on how to apply agile practices and choose their best way of working. See
also “scrum master.”
Agile Estimating
An approach that assists with planning a project appropriately from the beginning to ensure the team can focus on the quality of each deliverable.
Agile Life Cycle
An approach that is both iterative and incremental to refine work items and deliver frequently.
Agile Manifesto
In 2001, a group of 17 software developers met in Snowbird, Utah to discuss lightweight software development. Based on their experience, they came up with the four core values of agile software development as stated by the Agile Manifesto are: individuals and interactions over processes and tools; working software over comprehensive documentation; customer collaboration over contract negotiation; and responding to change over following a plan.
Agile Modeling
A representation of the workflow of a process or system that the team can review before it is implemented in code.
Agile Practitioner
A person embracing the agile mindset who collaborates with like-minded colleagues in cross- functional teams. Also referred to as an agilist.
Agile Principles
A set of 12 guidelines that support the Agile Manifesto and which practitioners and teams should internalize and act upon.
1. Customer satisfaction by early and continuous delivery of valuable software
2. Welcome changing requirements, even in late development
3. Deliver working software frequently (weeks rather than months)
4. Close, daily cooperation between business and technical people
5. Projects are built around motivated individuals, who should be trusted
6. Face-to-face conversation is the best form of communication (colocation)
7. Working software is the primary measure of progress
8. Sustainable development, able to maintain a constant pace
9. Continuous attention to technical excellence and good design
10. Simplicity is essential
11. Best architectures, requirements, and designs emerge from self-organizing teams
12. Regularly, the team reflects on how to become more effective, and adjusts accordingly
Agile Release Planning
A process in which a team determines the number of iterations or Sprints that are needed to complete each release, the features that each iteration will contain, and the target dates of each release.
Agile Space
Team space that encourages colocation, collaboration, communication, transparency, and visibility.