TEST Flashcards

(37 cards)

1
Q

Critical Media Studies

A

The analysis of media technologies, texts, institutions, with a focus on the historical,cultural, political, and economic contexts in which the phenomena operate

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Circuit of Culture

A

Method for studying the dynamic & multiple factors that constitue culture

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

regulation

A

policy

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

representation

A

content analysis, message sends

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

identity

A

how it constructs, shape how we see ourselves

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

production

A

on location filming, ways camera, lighting, and other factors

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

consumption

A

how audiences consume and implications

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

media literacy

A

analyze the information and respond to it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

media industry

A

regulation, production, distribution

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

passive vs. active

A

passive: accepts whatever, median spoon feeds, what to believe about the world
- active: actively crticize and think about what you see, question the world

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

cultivation theory

A

focus on long term, heavy viewing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

hypodermic needle model

A

direct and immediate effect (brainwashing)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

uses and gratification theory

A

we choose to attend mass communication to gratify ourselves

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

agenda setting theory

A

media’s ability to select and call to the public’s attention ideas, events, and people and to offer frames, or way of seeing, those phenomena

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Political economy

A

industry, ceap, new twist, edge, and rand identity

*ask about

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

cultural studies theories

A

reader response, or encoding/decoding, possibility of resistnt reading-reading against the grain

17
Q

niche programming

A

advertisements fund TV, so target audiences that will buy their products

18
Q

frame analysis

A

examination of constant paterns and the ways that pheomenea is represented
-picking michellle obamas fashion sense rather than her philanthropy

19
Q

global village

A

increase acess to information made possible by electonic communication led McLuhan to claim that electronic media created a global village

20
Q

gatekeepers

A

describe peeople and grups that decide which messages pass through the gates that control information flow to reach consumers

21
Q

mean world syndrome

A

cultivation theory, focus on long term heavy viewing <- certain beliefs cultivated *ask

22
Q

mainstreaming

A

cultivationtheorists identify two mechanisms to eplain cultivatiion process, 1.mainstreaming and 2. resonance
-stabilizing and homogenizing of views within a society

23
Q

product placement

A

practive of featuring products in media and ensuring that viewers recognize the prouct so that the products are associated with particular characters, paid for by advertisement and program sponsers

24
Q

immersive advertising

A

encorperates a product or brand into an actual storyline in books, television programs, and films

25
genre
how story is told, structural elements of storyline
26
codes
rule-driven
27
conventions
phrases, quotes, themes, explanations
28
big 6 media owners
Time warner, GE, disney, CBS, viacom, news corporations
29
spyware
allows a 3rd party to track individuals online acativity, gain personal information, and send piop up ads tailored to users profiles
30
resonance
the extent to which media representations are congruent with personal experience
31
how media technology affects thinking
- encourages multitasking - encorages response to visual stimuli - discourages independet critical thinking
32
interconnectivit
connecting of various devices to each other and to the internet so users don't have to independetly configure each new system
33
epideictic
ceremonial or commemeorative, present orientated0noble and shameful, value oriented
34
Burke
Drama, audience centered,
35
dramatistic pentad`
how the communicator tries to get the audience to accept is orher view of reality as truer
36
identification (consubstation)
recognized common ground between speaker and audience, or consubstantial similarities
37
motivation
helps to motivate change, identification creates motivation