The Media Landscape 4 Flashcards

week 4

1
Q

Mature Market

A

Until 1990s, media market was “mature.”
a) Slow growth
b) Strong competition between known players
c) High barriers to entry
d) Knowledgeable customers

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2
Q

4 types of innovation

A

tool to think about business implications of technological change
1) Routine/incremental
2) Radical/discontinuous
3) Disruptive (market-based)
4) Architectural

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3
Q

Inertia

A

inflexibility in the face of
changing demands
Possible causes:
Physical resources (e.g., equipment)
Less tangible (e.g., skills, cultures)

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4
Q

Dominant Design

A

During periods of change/uncertainty, a ‘dominant
design’ emerges until the next radical shift. The one that succeeds * Becomes de facto standard; market favorite
* Companies must conform, or risk failure
* Other subsequent (small) innovations are
constrained/limited by this technological approach

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5
Q

Convergence

A

Technologically-driven fusing of
content, computing, and conduits—the “3Cs”

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6
Q

Value Chain

A

Set of activities that an organization
carries out to create value for its customers. In media, produce content> aggregate content > distribute content> consumer

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7
Q

3 key disruptions of the value chain

A
  1. Unbundling, 2. Fragmentation, 3. Contraction
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8
Q

Vertical Integration

A

Owning multiple steps in the chain, why ?
Historically, a good idea
Efficiency + relative security of how resources will be
used
Economies of scale & perhaps scope, too
It is difficult for new players to enter the market
Costs, resources, competition, etc.
Remember high first-copy costs

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9
Q

Format Producers

A

concept & branding of a
copyrighted TV program

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10
Q

3 main threats from digital platforms

A

A) weakening of traditional media’s market power
(eg ad revenues)
B) gatekeeping at end of traditional media’s value
chain
Facebook, google distribute news, and Apple distribute
movies/music; what/how is no longer controlled
C) competing in content production and aggregation
Multiple effects and changes at multiple stages

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11
Q

Incremental/routine innovation

A

Processes and materials improved; industry shifts
slightly
* Extension of existing skills and capabilities
* Continuous improvement of processes
products

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12
Q

Radical/discontinuous innovation

A

Technology and methods new to incumbents
* May make existing competencies obsolete

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13
Q

Market-based Disruptive innovation

A

Technologically simple; new
business models central.
1) Market structure
New products/categories are initially unattractive for incumbents
2) Business model
Eventual shifts in strategy, products, etc. will have to occur
3) Not a single event but a process

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14
Q

Architectural innovation

A

New technology & new business
models; difficult to pull off. New technology & new business model/market
* Incumbents may fail to see the potential
* e.g. DVRs with on-demand
TV service packages
new tech: digital, on demand
new bus. model: allows ad skipping
* e.g. internet search for news
new tech: search engine optimization
new bus. model: people find content w/o
browsing site (ads); also subscribe risks

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15
Q

Unbundling

A

Previously bound steps are “unbundled” from a (vertical)
chain, and new companies can come in and focus on
specific steps. Leads to a new platform for format producers.

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16
Q

Fragmentation

A

Single stages are split into multiple discrete activities. E.g., aggregation of content by producing in-house content or buying 3rd party content or enhancing external content, and then you put that into mobile, traditional print, app.

17
Q

Contraction

A

Traditional stages (and traditional media companies) can be bypassed directly.
e.g. streaming on Spotify directly no record label needed anymore.