Theories Flashcards
(77 cards)
What is the core benefit model?
The core benefit model explores the nature of a product by separating it into three segments.
Core: Actual benefit of the product making it of value to the consumer. (Intangible)
Actual: The tangible product where the consumer looks at style, quality and packaging.
Augmented: Intangible additional services such as warranties, delivery, installation.
Examples of the core benefit model.
Core: Being able to get places at ease.
Actual: The vehicle itself such as the style and quality.
Augmented: The warranty, customer service, after sales service.
Applications, thoughts & links on core benefit model.
Links to the decision-making process as the consumer goes ahead to the evaluation of alternatives, and bases their comparisons on the actual and augmented aspects of a product.
Applied to almost any product or service which is useful when breaking down differences between different products with different brand names.
What is the decision model?
The decision-making model identifies the five stages a consumer will go through when purchasing a product. Problem recognition, information search, evaluation of alternatives, product choice, outcome.
Examples of decision model
Problem recognition: The consumer recognises that she/he needs a new phone as theirs is outdated.
Information search: The consumer would search the internet to find out information on the newest models of phones.
Evaluation of alternatives: The consumer would compare brands on their actual and augmented product.
Product choice: The consumer chooses one product based on appealing features.
Outcome: The consumer brings home a new phone and enjoys the purchase.
Applications thoughts & links of decision model
Links to consumer involvement as the decision-making process becomes more complex if there are higher involvement levels.
The model is excessively rational and more complex than most purchases e.g. profane consumption.
The model links to sacred consumption as this would again have higher involvement and therefore a more complex decision-making process.
Define consumer involvement.
Consumer involvement is the ‘perceived importance or personal relevance of an object or event’. Involvement differs for different products, typically, involvement is higher for more expensive high-risk purchases. The involvement continuum highlights how levels differ based on the product.
Example of consumer involvement.
Car: Actively search for information due to high risk because of how much money is being spent. This puts them at the higher end of the continuum meaning there is increased involvement.
Food shop: Lower end of the continuum (inertia) meaning there is lower involvement as it’s likely to be a routine purchase.
Applications, thoughts & links on consumer involvement
Links to the attachment theory as anxiety and avoidance factors can explain the formation of relationships with brands and why consumers have brand loyalty. Brand loyalty affects consumer involvement as they would be at the lower end of the continuum if they had high brand loyalty, meaning they would be less likely to actively seek information and have a more complex decision-making process.
Define multiple selves.
The theory that each consumer is a number of different people dependent on situation and time. In reference to situation we may become a different version of ourselves in a certain environment which can then affect purchase decisions. The theory implies that our selves can be constrained in certain periods, and that we have the ability to change and develop over time, which explains why our purchase choices may change over time.
Example of multiple selves
We may have a ‘professional self’ which is what we use in a work-place situation/environment which contrasts to how you’d be with your friends, this could be your ‘fun-self’. You can highlight the change over time by looking at how when you’re young, you identify yourself as a daughter/son, but as you get older, if you start a family you would identify yourself as a mother/father. Your behaviour and purchase choices then inevitably adapt to the new self over time.
Applications, thoughts and links on multiple selves.
Multiple-self’s links to self-consciousness as the self you portray within different situations and over time will be different dependent on how sensitive in that situation you are to the image you’re showing. It also links to the concept of self-monitoring whereby you regulate behaviour to fit the situation you’re in. Theoretically there are three forms of expression, concern for appropriateness of behaviour, social comparisons as cues for appropriate self-expression and the ability to modify self-presentation in different situation. These three forms of expression highlight how there are multiple ‘self’s’ as expression could be viewed to be another ‘self’.
What is the extended self?
Our extended self is the total of all that you may call your own, not only your body and personality but your clothes, house and possessions. ‘Our possessions are a major contributor to, and a reflection of our identity’. There are four levels of the extended self: the individual, the family level, the community level, and the group level.
Example of extended self.
Individual level – Possessions such as jewellery and clothes.
Family level – House and the furniture within your house.
Community level – The neighbourhood you live in.
Group level – Level of attachment to certain social groups. Goffman 1961 suggested group self can be used in the military to remove the extended self. Giving a standard haircut and uniform creates a group identity rather than individual personality.
Applications, thoughts & links on extended selves.
The extended self, links explicitly to multiple selves as it highlights how there are different levels to our selves and suggests we may have different consumption patterns at different selves.
The understanding of the extended self allows us to make predictions of consumer behaviour dependent on with self the individual is at.
What is digital consumption & the extended self?
Digital consumption and the extended self looks at how we portray ourselves online. Whether its through social media or MMORPG characters its important to consider how effective these are in comparison to physical equivalents. Online you are able to use re-embodiment to create a whole new persona. This can often lead to the protean effect whereby the consumer merges digital reality and reality. Co-construction also can occur as digital consumption allows us to see others ‘reactions’ leading us to readjust.
Examples of digital consumption and the extended self.
Facebook opens up new means for self-extension, allowing us to select and control how we want people to perceive us. You can also ‘react’ to images on Facebook which enables co-construction and can lead to the individual re-adjusting to fit social norms etc.
What are goals?
Goals are concrete objectives which sets into place a plan of action. It carries with it decision-making, risk and reward. Huffman derived a hierarchical model with the stages, being, doing and having. This highlights how a goal can move us across each stage. Huffman noted that we have themes and value at the core of decision-making, which then affect consumption and feature preferences. Goals can be affected by motivational conflicts, including approach-approach, approach-avoidance, and avoidance-avoidance.
Examples: Goals
A life theme and value may be wanting to lead a healthy lifestyle. The consumers current concern could be to lose weight which then affects consumption intentions leading them to use low fat alternatives. The benefits sought would be the external physical benefit and the internal advantages of weight loss. This then drives feature preferences in order to maintain their goal.
Approach-approach conflict would occur when there were two low fat alternatives, equally desirable. Approach-avoidance conflict would occur if there was a full fat option available as well as a low fat, as they desire the goal and the full fat option. Avoidance-avoidance conflict would be whereby the consumer doesn’t want either option as they’re both undesirable.
Applications, thoughts & links on goals
Goals can be linked to the theory of actual and ideal states, this is because goals are the force which affects consumers by making them put a concrete plan into place. This then inevitably begins to close the gap between the two states, responding to the conflict and create a plan of action in order to reach the ideal state or goal.
What are actual/ideal discrepancies?
The actual state is a person’s condition at that given time. In contrast, a person’s ideal state is their desired condition for the future. The conflict between each state creates a drive, an internal force which responds to the conflict. The response is creating a plan of action to progress from one state to the other.
Example of actual/ideal
The broken screen is their actual state. The consumer desires a fixed screen therefore there is a drive to go to the store and purchase a repair to reach the ideal state. As the fap is relatively small the consumer is likely to go to the apple repair store and simply get a new screen rather than by a whole new phone and info search another brand. In contrast, if it was an outdated iPhone the consumer may look at different brands as the gap between states is larger.
Applications, thoughts & links on actual /ideal
They can link to consumer goal as the drive created due to the gap leads consumers to create a concreate plan to reach the ideal state. If the difference is big then the consumer will be more likely to try a new way in satisfying their needs such as using a different brand.
What are consumer needs?
Consumer needs are the basis of all motivation. They are a perceived lack of something where a want is a specific satisfier. In order recognise a need the individual should perceive this as something that would enhance their lifestyle. Unless the consumer understands how it would make a positive difference it won’t be desired. In relation to a psychological theory, needs are arranged in a hierarchy with basic needs e.g. food at the bottom and enriching experiences such as travel, at the top.