THINKING Flashcards

(24 cards)

1
Q

means paying attention to info, representing it mentally, reasoning about it, and making judgments and decisions abt it

A

thinking

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2
Q

are mental categories used to group together objects, relations, events, abstractions, or qualities that have common properties

A

concepts

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2
Q

mental activity involved in understanding, processing and, communicating information

A

cognition

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3
Q

a concept of category of objects or events that serves as a good example of the category

A

prototype

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4
Q

a specific example

A

exemplar

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4
Q

is an important aspect of learning

A

Problem-solving

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5
Q

a systematic procedure for solving a problem that works invariably when it is correctly applied

A

algorithm

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5
Q

an algorithm for solving problems in which each possible solution is tested according to a particular set of rules

A

systematic random research

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6
Q

Features of understanding a problem​

A

Parts relate to one another in a meaningful way​

Elements of mental representation correspond to the elements of the problem in outer world​

Storehouse of background knowledge​

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7
Q

Used to organize concepts​

A

Hierarchies​

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8
Q

rules of thumb that help us simplify and solve problems

A

heuristics

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9
Q

shortcuts

A

Heuristic

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10
Q

Evaluate and reduce difference between the current situation and goal​

A

Means-end analysis​

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11
Q

is a partial similarity among things that are different in other ways.

A

analogy

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12
Q

Tendency to use an approach that was previously successful with similar problem​

A

Mental Sets​

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13
Q

Sudden perception permitting the solution​

14
Q

Experts use parallel processing; novices use serial processing

15
Q

in problem solving, a process that may sometimes occur when we stand back from a frustrating problem for a while and the solution “ suddenly” appears

16
Q

the tendency to view an object in terms of its name or familiar usage

A

functional fixedness

17
Q

Make judgments about events according to the population of events that they appear to represent​

A

Representativeness heuristic​

18
Q

Estimate of probability is based on examples of relevant events​

A

Availability heuristic​

19
Q

-First estimate serves as an anchor​

-With new information we make adjustments but remain in the proximity of the first estimate​

A

Anchoring and adjustment heuristic​

20
Q

Context in which information is presented affects decision making​

A

Framing effect​

21
Q

Unaware of flimsiness of assumptions​

Work to bring about results that fit our judgments​

Forget information counter to our judgment​

Self-fulfilling prophecies​

A

Overconfidence​