Thought and Language Terms Flashcards

(45 cards)

1
Q

when you bring in information, represent it with symbols, and your manipulate it

A

Information Processing System

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2
Q

manipulation of mental representations (things in your head)

A

Thinking

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3
Q

the time between the presentation of a stimulus and your reaction to the stimulus

A

Reaction time

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4
Q

categories of objects that have common properties

A

Concepts

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5
Q

member of a natural concept that has most of the characteristics of that concept

A

Prototype

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6
Q

mental representation that expresses a relationship between concepts

A

Proposition

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7
Q

generalizations about categories (when you have a general idea about something)

A

Schema

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8
Q

mental representation of familiar activities

A

Scripts

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9
Q

sets of propositions that represent our understanding of how things look and work

A

Mental Models

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10
Q

visual information

A

Images

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11
Q

mental representations of familiar environments

A

Cognitive Map

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12
Q

how we generate and evaluate arguments

A

Reasoning

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13
Q

rigorous procedures for reasoning

A

Formal reasoning

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14
Q

systematic procedure that cannot fail to produce a solution to a problem

A

Algorithms

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15
Q

system of formulas for drawing valid conclusions

A

Logic

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16
Q

when we base reasoning on evidence

A

Informal Reasoning

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17
Q

a shortcut to anything

A

Heuristics

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18
Q

when we add new information to existing information

A

Anchoring Bias/ Anchoring Heuristics

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19
Q

judging whether or not something belongs to a group based on its similarities to members of the group

A

Representativeness Heuristics

20
Q

based on something that readily comes to mind

A

Availability Heuristics

21
Q

the tendency to use old patterns to solve problems

22
Q

thinking about familiar objects in familiar ways

A

Functional Fixedness

23
Q

influencing your decision by altering the words that you use

A

Framing Effect

24
Q

when we pay attention to the information that supports us

A

Confirmation Bias

25
when we are trying to get computers to be human
Artificial Intelligence
26
producing original thought
Creativity
27
the ability to produce different solutions
Divergent Thinking
28
narrowing down possible solutions
Convergent Thinking
29
any subject measure of value
Utility
30
total benefit of decisions (what you hope to get out of something)
Expected Value
31
symbols we use to communicate
Language
32
the rules for combining symbols
Grammar
33
the smallest unit of language that has meaning
Morpheme
34
the smallest unit of sound that effects the meaning of speech
Phoneme
35
when we form phrases and sentences
Syntax
36
the rules governing the meaning of words
Semantics
37
the literal meaning of words in a sentence
Surface Structures
38
the abstract representation or the underlying meaning (ex:metaphors)
Deep Structure
39
the early sounds such as babbling
Infant Vocalizations
40
repetition of syllables
Babbling
41
when you use one word at a time
One Word Stage
42
when we put two words together
Two word stage
43
when we put three words together (subjects, verb, and object)
Three word stage
44
when we misapply the rules of grammar
Overregulation
45
the combination of hearing and vision that helps us understand speech
McGurk Effect