Topic 2; Levenson Flashcards

1
Q

what is the aim?

A

to investigate whether adolescents place more value on rewards than adults do and to identify neural development of expected value in the brains of adolescents

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2
Q

what does expected value mean?

A

is the sum of all of the possible outcomes of a particular choice multiplied by their probabilities - a person uses this to judge whether the risks are worth taking in order to gain a reward

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3
Q

what is the sample?

A
  • 19 adult participants between the ages 25 and 30
  • 22 adolescent participants between the ages 13 and 17
  • recruited from poster and internet advertisements
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4
Q

what is the design of this study?

A

quasi experiment under laboratory conditions

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5
Q

what is the procedure?

A
  • the independent variable was the age of the participants
  • the dependent variable was the differences in neural activity and behavioural responses to a gambling task
  • participants’ source/amount of income was collected to investigate whether the differences between the two groups was due the novelty of the reward rather than developmental differences
  • when undergoing an fMRI scan, participants were given $20 playing money - they were informed that they could possibly earn more money or potentially lose it
  • participants were presented with a series of gambling tasks across 144 trials; there was a 50% chance that they would lose or gain $5-$20
  • neural activity in response to the gambling task was observed and recorded using an MRI scanner and behavioural responses of acceptance and rejection was recorded too
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6
Q

what was the findings in relation to neural activity?

A
  • more activity in the ventral striatum of adolescents when the expected value increased; this was still the case when participants were matched on income and overall acceptability of gambles, suggesting that adolescents do not have a special preference for money
  • even when gambling behaviour was similar across both groups, there was still more activity in the ventral striatum of adolescents
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7
Q

what was the findings in relation to the different behavioural responses?

A
  • in trials where no risk was involved, judgements made were similar for both groups
  • an increase in the expected value increased the likelihood of accepting the gamble for both groups but this was still more prominent in adolescents
  • this hyperactive rewards sensitivity suggests that adolescents were more focused on the higher amount they could win and less concerned with the smaller amount they could lose
  • both groups never accepted a gamble with a lower expected value
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8
Q

what were the conclusions of this study?

A
  • adolescents placed greater value on rewards than adults do
  • neural representations of value in adolescents are linked to increased risk taking behaviour
  • adolescents behave similarly to adults when there is no risk involved
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9
Q

what are the strengths of this study?

A
  • high level of internal validity; computerised task which makes the procedure objective
  • high level of reliability; standardised, can be easily replicated, participants are likely to have a similar experience
  • useful to help understand how the brain develops and the hyperactive reward sensitivity explains why adolescents are more likely to engage in risk taking behaviour
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10
Q

what are the weaknesses of this study?

A
  • highly controversial; could be argued that the gambling task could encourage gambling outside the study, especially if there is a reward of real money #
  • the sample lacks population validity; both groups are small and Levenson didn’t provide a pre-adolescent group which would improve population validity
  • lacks ecological validity; computerised task with the use of fake money
  • reductionist; only uses the ventral striatum as an explanation for risk taking behaviour
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