Ui Test Flashcards

1
Q

They are responsible for the more user-centered, behavioral and logical side of design.

A

UX Designers

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2
Q

They may be responsible for the copy and tone of voice of the product.

A

UX writers

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3
Q

These are the people you will be handing your designs over to build and to test

A

Developers
QA testers

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4
Q

Are the areas to the left and the right og the grid that act as a sort of frame for the content on the screen

A

Margins

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5
Q

Are vertical strips between columns

A

Gutters

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6
Q

Spacing slinside columns

A

Padding

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7
Q

A website or app that adjusts it’s appearance depending on the device by altering content hierarchy and layout, size, etc

A

Responsive website

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8
Q

Key Ranges in screen sizes that require particular changes to the layout

A

Breakpoints

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9
Q

Size of columb grids on each device

A

12 columns desktop
8 tablet
4 mobile

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10
Q

Are a set of laws arising from 1920s psychology, describing how humans typically see objects by grouping similar elements, recognizing patterns and simplify complex images. Designers use these via powerful - yet natural tricks of perspective and best practice design standards

A

Gestalt principles

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11
Q

Elements arranged close to each other are perceived as more rated than those placed further apart

A

Proximity

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12
Q

Elements placed within the same region are perceived as being groups of related information

A

Chunking

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13
Q

Visual clues that tell us how a product should be used

A

Affordances

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14
Q

Elements arranged in a line or a soft curve are perceived to be more related than those arranged randomly

A

Continuation

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15
Q

Our brain can perceive a group of elements as a single recognizable form or figure, so icons for example don’t need all the realistic detail to communicate what they are

A

Closure

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16
Q

Are visual clues that tell us how a product should be used

A

Affordances

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17
Q

The ability to present information with different levels of emphasis according to the importance of information

A

Visual hierarchy

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18
Q

Are go to solutions that solve common design problems

A

Design patterns

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19
Q

Are go to solutions that solve common design problems

A

Design patterns

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20
Q

For desktop apps and websites the most common types of navigation are

A

Horizontal (top) navigation

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21
Q

If you face problem with space which navigation you will use for websites?

A

Left hand navigation

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22
Q

If there are different categories and subcategories and sub-sun categories to your navigation, which navigation to use?

A

Global and secondary navigation

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23
Q

Apps that are built specifically for an operating system like ios or android

A

Native apps

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24
Q

Commonly used across many well-known apps like Facebook and Twitter. It allows us to buuble up key sections so users can quickly navigate

A

App bar navigation

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25
This approach hides more detailed navigation in an off-canvas menu when users tap on hamburger or menu icon
Menu drawers
26
Bubbles up key actions that users may frequently take, like creating a calendar or event
Floating button
27
Mixture of navigation
Blended navigation
28
Are commonly used for contextual navigation, especially on website or app that go several layers deep.
Breadcrumbs
29
Are a well-established patterns on the web, especially with e-commerce sites. They're commonly used in the hero area of sites that want to maximize the screen real estate, and give their content a dynamic feel.
Sliders/carousels
30
Are one of the most well-established patterns in UI design. Uses google
Search fields
31
A common navigational pattern used to display vast amounts of data in a manageable quantity
Pagination
32
Commonly used as a related content label, that can encourage browsing and serve as useful or interesting content for users to interact with
Tags
33
Some sort of movement in and movement out in animations
Easing
34
This is the default state of a form field before any slider interacts with it
Pristine
35
This is the state at which a cursor hovers over a text field
On hover
36
The state that appears on all screen types as it communicates to the user that they have interacted with the form and it’s ready for them to input their data
Selected/focused
37
Is a visual indicator that a UI element is not currently available for interaction
Disabled state
38
Is a useful visual indicator to confirm that users have interacted with a field and that a action has been successful on unsuccessful
Inline validation
39
A common method of selection in Ui. Are an effective control to select or deselect one or more elements
Checkboxes
40
Often used alongside checkboxes, serve as a single selection function
Radio buttons
41
Serve to contain multiple options in a space-efficient way.
Dropdown lists
42
Commonly known as call to actions
Buttons
43
Are a bit like a light switchers. Good pattern to use if something needs to turned on or off
Toggles
44
Are a useful device for adding detail or context to a UI element, commonly used to explain things in a UI tat might not be obvious to a user
Tooltips
45
Are an effective way to let users know that something is happening in the background.
Progress indicators
46
2 fundamental styles of fonts
Serif and Sans Serif
47
This font have decorative lines that stick out from the main form of the letter
Serif
48
This font have decorative lines that stick out from the main form of the letter
Serif
49
This font has clean more geometric lines and lack the extra decoration
Sans serif
50
4 most popular fonts
Opens Sans Roboto Lato Montserrat
51
Refers to the distinguishing features of the different characters in a font
Legibility
52
Refers to the ease at which your eye can scan words and sentences and make sense of them quickly
Readability
53
Refers to the ease at which your eye can scan words and sentences and make sense of them quickly
Readability
54
Fonts that don't snatd out
Modest
55
Refers to the distance between horizontal lines of text
Line height
56
How many characters per line is comfortable to read?
Around 60
57
60-30-10 rule?
One color - generally smt fairly neutral-makes up 60% of the pallette. Another complementary color makes up 30% of the pallette. And then a third color is used as an accent for the remaining 10% of the design
58
What is the min size for text in UI design?
14 px
59
They can help otganize info into consistently sized blocks of content, that can make both designing and developing products much easier
Grids
60
Is the height of that particular font's lower case latter x
X-height
61
It determines how big or small a font might look at a particular size
X-height
62
How many characters per line is comfortable to read and scan blocks of text?
60 characters per line
63
To which colors refers rgb system?
Red green blue
64
To what refers hsb system?
Hue saturation and brifhtness
65
The more simplified functional icons, commonly used to call out actions, or as navigation to settings or the like
Product icons
66
They are simplified graphics with little extra decoration than what's required to communicate the concept
Animated icons
67
Presentational icans, used to add meaning clarity, and visual interest to a page
Accent icons
68
These are the sequence for numbers and letters usually 6 digits that references a particular color accurately, dna of the color
Hex colors
69
It refers to richness of the color
Saturation
70
It refers to the color range
Hue
71
It refers to lightness
Luminosity
72
It might be used if you wanted a specific color to sit on top of a photo
Rgb
73
What include gestalt principles?
Similarity, proximity, closure
74
What include gestalt principles?
Similarity, proximity, closure
75
It states that items which share a visual characteristic are perceived as more related than items that are dissimilar
Principle of similarity
76
Describes how we tend to perceive elements that are placed close to each other
Proximity
77
It states that people will fill in blanks to perceive a complete object
Principle of closure
78
It states that the eyes tend to follow visual paths and sequences in order to identify relationships between designed elements
Principle of continuation
79
The opposite to similarity, which means things standing out from their surrounding elements because they are different
Anomoly
80
Objects that are aligned feel like they have sense of order and orderly interfaces are easier to comprehend
Alignment
81
By using it is one of the easiest way to bring order to a layout.
Underlying grid and effective spacing
82
How to remove room for error in designing in a systematic way?
Using grids
83
Objects that look similar are perceived to be more related than other objects, have similar shape, scale, orientation, color they feel related
Similarity
84
The opposite to similarity
Anomoly
85
The content that is cropped off encourages user to scroll to see more
Continuation
86
Useful tool because it saves space and encourages discovery
Continuation( crop off the content )
87
It should tell me where I am, where I am going and how do I get there
Navigation
88
Name desktop navigation types
Horizontal(top) navigation Left hand navigation Global, secondary, tertiary navigation
89
Name mobile navigation types
App bar navigation Menu drawers(presented as hamburger menu) Floating action Blended navigation
90
This website takes the same code and presents it to the user in different ways depending on a screen size they view it on
Responsive website
91
Are apps that are built specifically for an operating system like iOS and android
Native apps
92
On what depends mobile navigation
If the design is responsive or native If native then which operating system Complexity of navigation
93
Is a good speed to aim for most micro-animations
300 millisecond
94
Name mobile layouts
full screen, 50/50, thirds, list views, card views, on boarding screen, mixed layout, profile view
95
- Intentional and prepared:
rational-evidence-effectiveness
96
Types of critiques
Silent critique Regular critique
97
print out designs on the wall, gather a group of people and give them enough context of what you doing and why. Arm people with post it’s a d give 10 min to silently look at the designs and jot down observations they have about designs.
Silent critique
98
Type of critique with more conversational approach to printouts.
Regular critique
99
Who invented color-coded visualization for thumb reachability
Luke Wroblewski
100
Name input controls
Check boxes Radio buttons Drop down lists Buttons Toggles Date fields
101
Name navigational patters
Breadcrumbs Sliders/carousels Search fields Pagination Tags
102
Name form field states
Pristine Oh hover Selected/focused Disabled In-line validation
103
Name informational components
Tooltips Icons Progress indicators Notifications
104
Name text scanning patterns
F pattern Z pattern
105
What should you think of when choosing the font
Legibility Readability Modesty Flexibility Open source
106
How many men and women have some level of color blindness
One of 12 men and one of 200 women
107
What colors you should use for donut chart
Single color but different shades