Unit 1 Flashcards

1
Q

What is SDT?

A

Self-Determination Theory

-factors that influence human motivation

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2
Q

What 3 psychological needs/feelings are enhance w/ media (for adolescence)?

A

1) autonomy
2) competence
3) relatedness

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3
Q

What is the video deficit?

A
  • babies can’t make the connection w/ screen and real life - are less likely to learn from a screen than a live interaction
  • 2.5-3 years old
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4
Q

Why do babies have the video deficit? (a term)

A

Symbolic representation

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5
Q

What is symbolic representation

A
  • can’t tell that something is representing something else -has to develop -don’t know it’s a representation of reality
  • scale models -screen study
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6
Q

Correlational designs

A
  • examine relationship btw 2 variables

- both measured as they exist -doesn’t equal causation

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7
Q

Experimental designs

A

-participants randomly assigned -independent variable is manipulated & dependent variable is measured -everything the same except for the IV

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8
Q

What are some problems with experimental designs?

A
  • lack of generalizability
  • ways of measuring dependent variable
  • can be time consuming
  • ethics
  • extraneous variables
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9
Q

Longitudinal designs

A
  • same participants over time
  • often w/ correlational
  • help further potential causal effect
  • direction -which effects which
  • can use w/ experimental
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10
Q

Natural experiment

A
  • common in economics
  • naturally-occurring circumstances “randomly” creates differences btw individuals
  • ex. Notel
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11
Q

What were the results of Notel getting a cable channel?

A

Children were more aggressive, there were more gender stereotypes -reading scores went down & creative thinking

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12
Q

In India -village cable experiment results?

A

-change in gender attitudes and fertility -more female autonomy -less children were born

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13
Q

Content analysis

A

-analyze the content of media -what is being shown/represented -define and identify

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14
Q

Limitations of content analysis?

A
  • doesn’t tell us the effects of content
  • difficult to define
  • time consuming
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15
Q

Limitations of correlational designs?

A
  • can’t give info on cause & effect
  • only 2 variables
  • difficulties in operational definitions
  • challenges in accuracy of measurements
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16
Q

Limitations of experimental designs?

A
  • expensive
  • ethics
  • generalizability
  • extraneous variables
  • how you measure -variability -accuracy
17
Q

Limitations of longitudinal designs?

A
  • high drop out rates
  • very expensive & time consuming
  • hard to tell what your effects are due to
  • cohort effects (due to context)
18
Q

Limitations of natural experiments?

A
  • difficult to replicate

- extraneous variables

19
Q

How do you get around the limitations of studies?

A

combine

  • meta-analysis
  • other studies
20
Q

What do youth consume media?

A
  • Uses and Gratifications perspective

- Self-Determination Theory

21
Q

What is the uses and gratifications approach?

A
  • enjoyment -arousal, companionship, escape, habit, learning, passing time, and relaxation
  • sensation seeking
22
Q

What is Self-Determination Theory?

A

-factors that influence human motivation
1) autonomy
2) competence
3) relatedness
reasons
-identity formation, social status, mood management, catharsis
*doesn’t focus on content

23
Q

What is cohort effects?

A

results are due to time period/context of the group being studied

24
Q

What are GTEs? & what is a limitation?

A

global time estimates

-prone to social desirability

25
Q

What are TUDs? & what is a limitation?

A

time use diaries

-accuracy of self-reporting -don’t provide info on content

26
Q

what is a fault of media diaries?

A

-social desirability
-time constraints
-not about content
(but are better than GTEs)

27
Q

what is a fault of electronic monitoring?

A

-failure to log in and out

-privacy??

28
Q

Who listens to music the most?

A

adolescents

29
Q

who plays video games the most?

A

-middle childhood