Unit 1 Flashcards

1
Q

a sequence of instructions that tells a computer how to perform a specific task

A

computer program

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2
Q

a programming task

A

problem

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3
Q

a step-by-step list of actions that provides a description of how to perform a task

A

algorithm

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4
Q

a sequence of frames representing a scene

A

storyboard

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5
Q

uses background information to envision the environment, props, and atmosphere needed to tell a story

A

set design

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6
Q

each step in an algorithm that can be translated into one or more code statements

A

instruction

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7
Q

Interactive Development Environment - a graphic, interactive environment designed to help the programmer develop a software program

A

IDE

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8
Q

a computer file containing instructions that tell a program how to construct and display a specific type of object

A

class

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9
Q

an item of information or an attribute that is associated with an object

A

property

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10
Q

a reserved word in a programming language with a predefined meaning

A

keyword

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11
Q

a menu of positioning actions in the toolbox in alice

A

one-shots

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12
Q

the process of translating a sign algorithm into program code

A

implementation

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13
Q

an action that can be performed by or on an object

A

procedure

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14
Q

an action that computes or retrieves information about an object

A

function

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15
Q

information needed to perform an action

A

data

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16
Q

a data value sent to the parameter

A

argument

17
Q

a process in which a few lines of code are written, then saved, and a test run is performed. If the code executes as expected, a few more lines of code are written and then the program is saved and tested again. If the code does not work as expected, the code is revised so as to fix the problem before continuing.

A

incremental development

18
Q

determines the order in which statements are executed

A

control structure

19
Q

one or more lines of text intended for the human reader for the purpose of providing information

A

comment

20
Q

a property that allows one object to move with another object as though physically attached to it

A

vehicle property

21
Q

an error in a program

A

bug

22
Q

to remove an error

A

debug

23
Q

a tool for remembering a spot where the camera or another object will be positioned during an animation

A

marker

24
Q

an entity that has an identity and a state defined by one or more properties

A

object

25
Q

a built-in, preselected value

A

default

26
Q

the currently open class

A

active class

27
Q

the method currently open for editing

A

active method

28
Q

the window in which the scene is displayed

A

runtime window

29
Q

tell the computer, at runtime, to perform the action defined by that method

A

call a method

30
Q

the technique of breaking down a complex action defined by that method

A

decomposition

31
Q

the length of time it takes for a program statement to execute

A

duration