Unit 1 - Kinematics Flashcards

(40 cards)

1
Q

Position

A

The straight line distance and direction of an object from a reference point (an origin). This tell us how far away it is from the origin, and which direction.
Symbol: d (Note: there is a vector sign!!)
Unit: m

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2
Q

Distance

A

In physics, distance refers to the total length of the path traveled by an object, regardless of direction.
Symbol: Δd (Note: there is NO vector sign because it is scalar!!)
Unit: m
Δd = | d2 - d1 | + | d3 - d2 | + | d4 - d3 | + . . . (Note: there is NO vector sign on Δd, but there is on the rest!!)
^Where each “turning point” must be considered

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3
Q

Displacement

A

Displacement (or change in position) is the straight line distance and direction from an initial position to a final position.
Δd = df - di (Note: there are vector signs on each of them!!)
^The intermediate positions along the way are irrelevant
Symbol: Δd (Note: there is a vector sign!!)
Unit: m

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4
Q

Origin

A

Reference point; it is a random point that direction will be in reference to.

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5
Q

Mechanics

A

The study of motion of objects

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6
Q

Kinematics

A

Part of the study of motion

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7
Q

Vector quantities

A

Vector quantities have magnitude (size) and direction

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8
Q

Scalars

A

Scalars only have magnitude (no direction)

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9
Q

Compass Rose (Cardinal Points)

A

This convention works well if you only are dealing with directions that are multiples of 22.5°
(N, NNE, NE, NEE, E, SEE, SE, SSE, S, SSW, SW, SWW, W, NWW, NW, NNW)

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10
Q

Bearings

A

Used for navigation, we only five a 3-digit angle which represents the clockwise rotation from due north
(Ex: 078° means “rotate 78° clockwise from due North”

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11
Q

Point-Angle-Point (PAP)

A

Point yourself in one of the 4 major directions, rotate a certain angle towards one of the other directions
(Ex: [E 35° S] means “aim east, rotate 35° towards the south”)
WE USE PAP CONVENTION!!

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12
Q

Is position dependent on the origin we choose?

A

Yes

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13
Q

Is displacement dependent on the origin we choose?

A

No

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14
Q

Is distance dependent on the origin we choose?

A

No

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15
Q

Velocity

A

Velocity is the rate of change of position with respect to time.
Symbol: V (Note: there is a vector sign!!)
Unit: m/s

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16
Q

Speed

A

Speed is the rate of distance with respect to time.
Symbol: V (Note: there is NO vector sign because it is scalar!!)
Unit: m/s

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17
Q

Acceleration

A

Acceleration is the rate of change of velocity with respect to time.
Symbol: a (Note: there is a vector sign!!)
Unit: m/s^2

18
Q

Average Speed

A

Average speed tells you what happened over the course of the interval, but not necessarily what happened at any given moment.
Vav = Δd/Δt (Note: there are NO vector signs!!)

19
Q

Instantaneous Speed

A

Instantaneous speed tells you the speed at a precise moment. It must be calculated with limits (or from graphs).
(Note: this is similar for instantaneous velocity)
Don’t need & won’t be asked about limits!!

20
Q

Average Velocity

A

Vav = Δd/Δt = (d2 - d1)/Δt (Note: there are vector signs on each except for time!!)

21
Q

Average Acceleration

A

aav = ΔV/Δt = (v2 - v1)/Δt (Note: there are vector signs on each except for time!!)

22
Q

Uniform Motion

A

Situations where velocity is constant

23
Q

If velocity is constant, what can we determine about acceleration?

A

a = ΔV/Δt –> a=0 (Note: there are vector signs on each except for time!!)

24
Q

Describing the motion from looking at a graph: Moving forward/backwards

A

”+” or “-“ slope

25
Describing the motion from looking at a graph: Moving faster/slower
Steepness of slope
26
Describing the motion from looking at a graph: Instantaneous velocity/speed
slope, | slope |
27
Describing the motion from looking at a graph: Average velocity
Slope of secant
28
Describing the motion from looking at a graph: Displacement for an interval
"rise"
29
Describing the motion from looking at a graph: Total distance for an interval
Δd = | d2 - d1 | + | d3 - d2 | + . . . (Note: there is NO vector sign on Δd, but there is on the rest!!)
30
Describing the motion from looking at a graph: Average speed
Vav = Δd/Δt (Note: there are NO vector signs!!)
31
On a d-t graph, can you find the instantaneous velocity at a turning point? Why or why not?
No! This is because in real life there would be a curve transition not an exact turning point (straight line).
32
What can you summarize about position-time graphs for uniform acceleration?
- The d-t graph is parabolic for uniform acceleration (Note: there is a vector sign on "d") - The parabolic shape opens p for acceleration in the positive direction - The parabolic shape opens down for acceleration in the negative direction
33
Slope of a secant on a position-time graph
A line between 2 points on the graph; it's equal to the average velocity during that time interval.
34
Slope of a tangent on a position-time graph
It's equal to the instantaneous velocity at that instant in time
35
Tangent
The straight line that jut touches the graph at a point
36
5 Equations of Motion
1. V2 = V1 + aΔt (Note: don't forget about the vector signs!!) 2. Δd = [ (V1 + V2) / 2 ] x Δt (Note: don't forget about the vector signs!!) 3. Δd = V1Δt + 1/2aΔt^2 (Note: don't forget about the vector signs!!) 4. Δd = V2Δt - 1/2aΔt^2 (Note: don't forget about the vector signs!!) 5. (V2)^2 = (V1)^2 + 2aΔd (Note: don't worry about putting the vector signs!!)
37
Quadratic Formula
x = [ -b ± sqareroot(b^2 - 4ac) ] / 2a
38
Tail
The beginning of the vector
39
Tip/head
The end of the arrow
40
Projectile motion
A special example of 2D motion. This describes the situation when an object is moving freely under the influence of gravity.