Unit 1 - Kinematics Flashcards
(40 cards)
Position
The straight line distance and direction of an object from a reference point (an origin). This tell us how far away it is from the origin, and which direction.
Symbol: d (Note: there is a vector sign!!)
Unit: m
Distance
In physics, distance refers to the total length of the path traveled by an object, regardless of direction.
Symbol: Δd (Note: there is NO vector sign because it is scalar!!)
Unit: m
Δd = | d2 - d1 | + | d3 - d2 | + | d4 - d3 | + . . . (Note: there is NO vector sign on Δd, but there is on the rest!!)
^Where each “turning point” must be considered
Displacement
Displacement (or change in position) is the straight line distance and direction from an initial position to a final position.
Δd = df - di (Note: there are vector signs on each of them!!)
^The intermediate positions along the way are irrelevant
Symbol: Δd (Note: there is a vector sign!!)
Unit: m
Origin
Reference point; it is a random point that direction will be in reference to.
Mechanics
The study of motion of objects
Kinematics
Part of the study of motion
Vector quantities
Vector quantities have magnitude (size) and direction
Scalars
Scalars only have magnitude (no direction)
Compass Rose (Cardinal Points)
This convention works well if you only are dealing with directions that are multiples of 22.5°
(N, NNE, NE, NEE, E, SEE, SE, SSE, S, SSW, SW, SWW, W, NWW, NW, NNW)
Bearings
Used for navigation, we only five a 3-digit angle which represents the clockwise rotation from due north
(Ex: 078° means “rotate 78° clockwise from due North”
Point-Angle-Point (PAP)
Point yourself in one of the 4 major directions, rotate a certain angle towards one of the other directions
(Ex: [E 35° S] means “aim east, rotate 35° towards the south”)
WE USE PAP CONVENTION!!
Is position dependent on the origin we choose?
Yes
Is displacement dependent on the origin we choose?
No
Is distance dependent on the origin we choose?
No
Velocity
Velocity is the rate of change of position with respect to time.
Symbol: V (Note: there is a vector sign!!)
Unit: m/s
Speed
Speed is the rate of distance with respect to time.
Symbol: V (Note: there is NO vector sign because it is scalar!!)
Unit: m/s
Acceleration
Acceleration is the rate of change of velocity with respect to time.
Symbol: a (Note: there is a vector sign!!)
Unit: m/s^2
Average Speed
Average speed tells you what happened over the course of the interval, but not necessarily what happened at any given moment.
Vav = Δd/Δt (Note: there are NO vector signs!!)
Instantaneous Speed
Instantaneous speed tells you the speed at a precise moment. It must be calculated with limits (or from graphs).
(Note: this is similar for instantaneous velocity)
Don’t need & won’t be asked about limits!!
Average Velocity
Vav = Δd/Δt = (d2 - d1)/Δt (Note: there are vector signs on each except for time!!)
Average Acceleration
aav = ΔV/Δt = (v2 - v1)/Δt (Note: there are vector signs on each except for time!!)
Uniform Motion
Situations where velocity is constant
If velocity is constant, what can we determine about acceleration?
a = ΔV/Δt –> a=0 (Note: there are vector signs on each except for time!!)
Describing the motion from looking at a graph: Moving forward/backwards
”+” or “-“ slope