Unit 1 Review Flashcards

1
Q

Lesson 1

A
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2
Q

What is a computer?

A

A machine that works with information.

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3
Q

Input vs. Output

A

The information (hardware or software) that controls the passing of information into/out of a computer.

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4
Q

Storage vs. Processing

A

Processing–Temporarily collects and translates data input into information.
Storage–Places the translated data in a stored location (long term).

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5
Q

Lesson 2

A
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6
Q

Hardware vs. Software

A

Hardware– Physical parts required for your computer to run; makes your computer powerful.
Software–Set of instructions that allows hardware to perform different tasks; can be altered; allows the computer to be flexible.

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7
Q

CPU & GPU

A

CPU–Central Processing Unit: Brain; executes all computer commands; if dead nothing will work.
GPU–Graphics Processing Unit: Eyes & Muscle; handles visual data (displays what you see) and most heavy tasks.

Both measured in hertz.

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8
Q

Hard Drive

A

Long term memory; Stores all software.

Measured in bytes.

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9
Q

RAM

A

Random Access Memory; short term memory; temporary space for the CPU to work.

Measured in bytes.

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10
Q

Motherboard

A

Nervous system; the main circuit of the computer; all parts connect to it, allowing communication between other parts of the computer.

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11
Q

Lessons 3-4

A
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12
Q

Bit vs. Byte

A

Bit– The smallest unit of data measurement; either 0 or 1; used in binary coding.
Byte– 8 bits.

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13
Q

Binary→Decimal
Decimal→Binary

A

B ro D– Using the squares of 2 from right to left beginning with 2^0, add all the squares of 2 together that have a binary 1 in their place.

D to B–Find the largest square of 2 that can go into that number, and set it to 1* that number, then keep subtracting squares of 2 untill you get to 0.

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14
Q

Lesson 5

A
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15
Q

Overflow vs. Rounding Errors

A

Overflow Error– From an attempt to represent a number that is too large.
Round-off Error– From attempt to represent a number that is too precise.

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16
Q

Lesson 6

A
17
Q

ASCII table

A

A standardized language key that all computers use.

18
Q

Abstraction

A

The process of taking out unnecessary details.

19
Q

Lessons 7-8

A
20
Q

Pixel

A

Pixel– Picture Element; the basic unit of programmed color on a computer display/image.

21
Q

Sampling Frequency

A

Sampling Frequency–The speed of sampling, expressed in hertz, or Hz.

Ex: Faster the rate of samplig = smoother image.
Slower sampling = choppy image.

22
Q

Analog vs. Digital Image

A
23
Q

RLE

A

A lossless compression method that converts a run of identical characters into a code.

24
Q

Lessons 9-10

A
25
Q

Lossless vs. Lossy Compression

A

Lossless– A reversible process of reducing the number of bits needed to represent something without losing any information.
Lossy– A faster process for reducing the number of bits needed to represent something, but at the cost of permanently lost information/detail that is thrown away in the process; irreversible.

26
Q

Lesson 11

A
27
Q

Intellectual Property

A

Creating an idea; invention; literary and artistic works; designs and software.

28
Q

Copywright

A

An intellectual property that protects original works of authorship as soon as an author claims so.

29
Q

Creative Commons

A

A non-profit organisation that provides free licences for artists/creators to use when making their work available to the public.