Unit 10 Film Production Flashcards Preview

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Flashcards in Unit 10 Film Production Deck (46)
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1
Q

Define ‘Narrative’

A

Narrative is the media term for story telling.

For example, if you were to tell me about your day, you would be reciting a narrative.

2
Q

Define closed narrative

A

A closed structure usually involves the film ending satisfactorily. I.e. the girl gets the boy, hero saves the planet.

3
Q

Define open narrative

A

an open ended film leaves the audience with more questions than it does answers. There is no final conclusion to the story and its up to the audience to decide what happens to the main characters.

4
Q

Define multi-stranded narrative

A

A multi-stranded narrative is where more than one character has their separate story line. These story lines develop and usually come together to form the overall picture.

5
Q

Define POV narrative

A

The story is told through the eyes or viewpoint of a particular character integral to the story. Often features narration by one of the main characters.

6
Q

Define mise-en-scene

A

A French word meaning “What is put into the scene.”

7
Q

Define setting

A

The type place or type of surroundings where something is positioned or where an event takes place.

8
Q

Define Set design and Props

A

Set design - the overall look/layout of the set.

Props - items used by characters i.e. a wand or a gun.

9
Q

Define visual style

A

The visual style of something is its visible appearance.

10
Q

Define Ideology

A

A system of ideas and ideals.

11
Q

Camera Angles: Close up

A

A shot that keeps only the face in the full frame. Allows the viewer to see facial expressions of the characters.

12
Q

Camera Angles: Extreme close up

A

An extreme close up draws attention to either a particular part of a character or an object in a scene.

13
Q

Camera Angles: Medium close up

A

An MCU is a shot which displays the head and shoulders of a character. Often used as an intermediary shot between CU and Medium Shot

14
Q

Camera Angles: Medium shot

A

The mots common shot used in film. Shows characters from waist up.

15
Q

Camera Angles: Cowboy shot

A

A mid-thigh shot, often with a tilt to make the subject appear more dominant / threatening or powerful.

16
Q

Camera Angles: Low angle

A

A shot looking up at the character or subject often making them look bigger in the frame. Makes characters seem heroic or dominant, sometimes called the Hero shot. Also good for making cities look grand or empty.

17
Q

Camera Angles: High angle

A

A shot looking down on a character or subject often isolating them in the frame.

18
Q

Camera Angles: Wide shot

A

A shot that depicts an entire character or object from head to foot. Often also called a long shot.

19
Q

Camera Angles: Deep Focus

A

A shot that keeps the foreground, middle ground and background ALL in sharp focus. Setting, costume, props on full display.

20
Q

Camera Angles: Over-the-shoulder

A

A shot where the camera is positioned behind one subject’s shoulder, usually during a conversation. It implies a connection between the speaks as opposed to the single shot that suggests distance.

21
Q

Camera Angles: POV

A

A shot that depicts the point of view of a character so that we see exactly what they see.

22
Q

Camera Angles: Top shot

A

A shot looking directly down on a scene rather than at an angle. Also known as birds-eye-view shot.

23
Q

Camera Angles: Two shot

A

A medium shot that depicts two people in the frame. Used primarily when you want to establish links between characters or people who are beside rather than facing one another.

24
Q

Define stereotype:

A

Stereotypes are over-generalized beliefs about a particular category of people / thing / place.

25
Q

Define Iconography

A

Iconography is the visual images and symbols used in a film (or other form of digital media.)

26
Q

Camera Techniques: Pan

A

Where the camera is moved sideways from a stationary position. Often used to follow a moving object which is kept in the middle of the frame.

27
Q

Camera Techniques: Whip pan

A

A whip pan is where a camera is moved horizontally very suddenly to give a sense of rapid pace. Abrupt and disorienting.

28
Q

Camera Techniques: Tilt

A

A shot where the camera moves vertically from a stationary position. Often used to show the scale or height of something. Traditionally used at the end of films where camera points to the sky as the last shot.

29
Q

Camera Techniques: Zoom

A

A shot that shows the camera zooming into a subject or character.

30
Q

Camera Techniques: Dolly Zoom

A

A shot that shows the camera track forward toward a subject while simultaneously zooming out to create a unique effect. Often to portray tension and visually show “Uh-oh”.

31
Q

Camera Techniques: Aerial

A

A shot which is taken from the air. Often used in the beginning of a film to establish setting and movement. Can also show vehicles / settings / characters (at distance) and get a sense of scale or drama.

32
Q

Camera Techniques: Arc

A

An arc is where the subject is circled by the camera. Used to show a view of the character against a difficult situation or to isolate them from others in the scene.

33
Q

Camera Techniques: Bridging

A

A shot that denotes a shift in time or place. It is used to seamlessly move between two different shots.

34
Q

Camera Techniques: Dutch Tilt

A

A shot where the camera is tilted on its side to create a kooky angle to suggest disorientation.

35
Q

Camera Techniques: Tracking

A

A shot that follows a subject from behind, alongside or in front of the subject.

36
Q

Camera Techniques: Crane

A

A shot where the camera is placed on a crane or jib and moved up or down. Essentially a tracking shot but vertical. Often used to highlight a character’s loneliness or at the end of a movie, the camera moving away as if saying goodbye.

37
Q

Camera Techniques: One Shot

A

A shot that is taken in one continuous take to follow movement or action. Often used with a steadicam to keep the footage well balanced.

38
Q

Define special effects

A

Special effects are illusions or visual tricks used in the theatre, film, television, video game and simulator industries to simulate the imagined events in a story or virtual world. Special effects are traditionally divided into the categories of mechanical effects and optical effects.

39
Q

Propp’s Theory: Villain

A

The villain fights the hero in some way.

40
Q

Propp’s Theory: Dispatcher

A

Character who makes the villain’s evil known and sends the hero off.

41
Q

Propp’s Theory: Helper

A

Helps the hero in the quest.

42
Q

Propp’s Theory: The princess or prize

A

The hero deserves her throughout the story but is unable to marry her because of an unfair evil. Hero’s journey often ends with marrying the princess, happily ever after etc.
Can be in distress and need rescuing etc.

43
Q

Propp’s Theory: Princess’ Father

A

gives the task to the hero, identifies false hero, marries princess to the hero, often sought for in the narrative.

44
Q

Propp’s Theory: Donor

A

Prepares the hero or gives the hero some magical object.

45
Q

Propp’s Theory: The hero or victim/seeker hero

A

Eliminates the villain and weds the princess.

46
Q

Propp’s Theory: False hero

A

Takes the credit for the hero’s actions or tries to marry the princess.