Unit 2 Flashcards

(18 cards)

1
Q

What is Unity primarily known for?
A. Building financial software
B. Creating 2D animations only
C. Developing games and real-time 3D experiences
D. Compiling Java projects

A

✅ Answer: C

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Where was Unity originally developed?
A. Seattle, USA
B. Berlin, Germany
C. Copenhagen, Denmark
D. Tokyo, Japan

A

✅ Answer: C

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What percentage of top 1,000 mobile games were made with Unity (as of 2021)?
A. 30%
B. 50%
C. 72%
D. 90%

A

✅ Answer: C

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What is the name of the tool used to manage Unity installs and projects?
A. Unity Manager
B. Game Engine Suite
C. Unity Hub
D. Project Launcher

A

✅ Answer: C

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What view allows you to freely navigate and edit your level?
A. Game View
B. Hierarchy View
C. Scene View
D. Inspector

A

✅ Answer: C

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What happens when you make changes to objects during play mode in Unity?
A. The changes are automatically saved
B. Changes are saved only to PlayerPrefs
C. The game crashes
D. Changes are lost once you exit play mode

A

✅ Answer: D

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What tab displays all GameObjects currently in the scene?
A. Project Tab
B. Console
C. Hierarchy
D. Inspector

A

✅ Answer: C

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What does the Inspector tab show?
A. System logs
B. The script content
C. All components and properties of the selected GameObject
D. Scene lighting

A

✅ Answer: C

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Where would you organize your scripts, models, and textures in Unity?
A. Scene View
B. Console
C. Project Tab
D. Hierarchy

A

✅ Answer: C

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What is a GameObject in Unity?
A. A piece of code
B. An asset in the Asset Store
C. Any object placed into the scene
D. A Unity plugin

A

✅ Answer: C

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What tool do you use to rotate or move an object in the scene?
A. Physics tab
B. Project settings
C. Transform tools
D. Console commands

A

✅ Answer: C

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Which of these is not a common transformation axis in Unity?
A. X
B. Y
C. Z
D. R

A

✅ Answer: D

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Which tab would show errors in your code and debug messages?
A. Inspector
B. Scene
C. Console
D. Hierarchy

A

✅ Answer: C

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What are Unity components?
A. Visual textures
B. Packages from the asset store
C. Scripts or behaviors attached to GameObjects
D. Only audio tools

A

✅ Answer: C

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

How do you add a Rigidbody or Collider to an object?
A. Drag it into the Project Tab
B. From “Add Component” in the Inspector
C. Right-click the Console
D. Use the Game View

A

✅ Answer: B

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What language is primarily used to write custom scripts in Unity?
A. Java
B. JavaScript
C. C#
D. Python

A

✅ Answer: C

17
Q

What happens if you try to reference a component (like a Rigidbody) in a script but forget to assign it in the Inspector?
A. Unity auto-assigns it
B. It logs an error but runs
C. The script crashes at runtime with a NullReferenceException
D. It works but ignores the Rigidbody

A

✅ Answer: C

18
Q

What is the purpose of a Rigidbody component in Unity?
A. Handles animation blending
B. Adds 2D lighting effects
C. Enables physics simulation like gravity and collisions
D. Controls sound and music

A

✅ Answer: C