Unit 3 Flashcards

1
Q

User Interface

A

the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.

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2
Q

Input

A

data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

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3
Q

Output

A

any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

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4
Q

Program Statement

A

a command or instruction. Sometimes also referred to as a code statement.

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5
Q

Program

A

a collection of program statements. Programs run (or “execute”) one command at a time.

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6
Q

Sequential Programming

A

program statements run in order, from top to bottom.

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7
Q

Event Driven Programming

A

some program statements run when triggered by an event, like a mouse click or a key press

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8
Q

Documentation

A

a written description of how a command or piece of code works or was developed.

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9
Q

Comment

A

form of program documentation written into the program to be read by people and which do not affect how a program runs.

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10
Q

Pair Programming

A

a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress

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11
Q

Debugging

A

Finding and fixing problems in an algorithm or program.

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12
Q

Development process

A

the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing

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13
Q

Event

A

associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.

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