Unit 3 Flashcards

1
Q

Two effective behavioral approaches to measure education

A

Direct instruction

University of Kansas behavior analysis program

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2
Q

Available time

A

Total number of school days and hours

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3
Q

Allocated time

A

Amount of time scheduled for instruction

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4
Q

Instructional time

A

Number of minutes instruction is delivered

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5
Q

Engaged (on task) time

A

Time spent attending to ongoing instruction

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6
Q

Academic learning time

A

The time that students actually spend learning

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7
Q

The role of behavior analysis in education

A

Principles of learning
The operant as the basic unit
Interactive not passive
Measurement and evaluation of educational outcomes
Developed and validated an effective technology of instructional design and instructional delivery

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8
Q

The challenge of behavior analysis in education

A
Be clear about what is taught
Teach first things first
Stop making all students advance at the same rate
Program the subject matter
Reconsider ABA instructional technology
Determine how to cause more durable and
extensive behavior change
Develop methods that teachers can and will actually use
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9
Q

Elements of the ABA approach to education

A

Clearly specified and behaviorally- stated instructional objectives

Well- designed curricular materials
Assessment of learner’s entry skills
Ongoing frequent direct measurement of skills
Focus on mastery
Highly structures
Fast- paced
Systematic use of positive and corrective feedback
Supported by empirical research
Extensively field-tested and revised based on data
Considered how realistic the procedures are for classroom practice

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10
Q

Behaviorally- stated instructional objectives

A

A statement of actions a student should perform after completing one or more instructional components

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11
Q

Reasons for writing behaviorally- stated instructional objectives

A

Guide the instructional content and tasks
Communicate to students on what they will be evaluated.
Specify the standards for evaluating ongoing and terminal performance

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12
Q

Mastery

A

Level of performance that meets accuracy and fluency criteria.

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13
Q

Accuracy

A

Correctness of the response

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14
Q

Fluency

A

Short latency

High rate of correct response

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15
Q

Durable

A

Maintains across time even after instruction ends

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16
Q

Smooth

A

Free of pause and false starts

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17
Q

Useful

A

Can apply to the real world

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18
Q

Contextually meaningful

A

Socially valid

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19
Q

Resistant to distractions

A

Performance consistent even when there are environmental distractions.

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20
Q

Criterion- based evaluations

A

The results of other students has no effect on one’s score

21
Q

Normed- referenced evaluation

A

Student scores are based on and compared with peers’ performance.

22
Q

Generative learning/ adduction

A

A general pattern of responding that produces effective responding to many untrained relations

23
Q

Generative instructions

A

Teaching procedures which lead to adduction

24
Q

Stimulus equivalence

A

Describes the emergence of accurate responding to untrained and non-reinforced stimulus- stimulus relations following the reinforcement of responses to some stimulus- stimulus relations

25
Three types of stimulus equivalence
Reflexivity Symmetry Transitivity
26
Reflexivity
In the absence of training and reinforcement, a learner selects a stimulus that is matched to itself (A = A)
27
Symmetry
After learning that A = B, the learner demonstrates that B = A without direct training on that relationship
28
Transitivity
After learning that A = B and B = C, the learner demonstrates that A = C without direct training on that relationship
29
Learn unit
That smallest divisible unit of teaching and incorporates interlocking three- term contingencies for both the teacher and the student
30
Stages of learning
Acquisition stage Fluency stage Application stage
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Acquisition stage
Establishing a new behavior, skill, or repertoire
32
Fluency stage
Student practices acquired skill to increase the number of correct responses per unit of time
33
Application stage
Using learned material in new, concrete, and real- life situations
34
Influences on the number of learn units
Wait time Response latency Feedback delay Intertrial interval
35
Response latency and IRT
Student variables that can influence the number of learn units delivered in a lesson
36
Active student responding (ASR)
Frequency of detectable responses that a student emits during ongoing instruction
37
Passive responding
Pays attention Listens to the teacher Watches others respond
38
ASRs are correlated with:
Increased academic behavior Improved test scores Reduced disruptive behavior
39
High ASR approaches to Instructional Activity
``` Programmed instruction (PI) Personalized system of instruction (PSI) Direct instruction (DI) Precision teaching (PT) Morningside model ```
40
Response cards
Cards, signs, or items that are held up simultaneously by all students to display their response to a question, item, or problem presented by the teacher
41
Types of response cards
Preprinted selection- based response Preprinted selection- based “pincher” response cards “Write-on” response cards
42
Choral responding
Students respond orally in unison
43
Guided notes
Teacher- prepared handouts that: Organize content Guides the learner with standard cues for the learner to record key facts, concepts, and relationships Provides the learner with a means of actively responding to the lecture content Provides the learner with a means of actively responding to the lecture content Provides a take-home product for study Keeps teacher on- task during lecture
44
Programmed instruction
Involves the presentation of small frames of information, which requires a discriminated response
45
Personalized System of Instruction (PSI)
Students achieve standards at their own pace
46
Direct Instruction
Follows a logical analysis of concepts and procedures as it presents examples and non- examples in an instructional sequence that fosters rapid concept learning
47
Precision teaching
Focuses on learner’s performances as a means to assess interventions as the frequency of responses are tracked and charted on a standardized chart
48
SAFMEDS
``` Say All Fast Minute Every Day Shuffle ```