Unit 3 AOS 1 - Biomechanics Principles Flashcards
(49 cards)
What is Biomechanics
Biomechanics is the science that studies living things from a mechanical perspectives, tot analyse human movement
Quantitative
uses numbers to anaylise movement (km/s, meters per second, newtons of force
Qualitative
uses a description of the quality of the performance (to much, not enough, to slow, to fast
Kinematics - describing
study of describing movement
kinetics
study of forces that course motion
linear motion
all body parts are moving together in the same direction in a straight or curved line (such as running)
Angular motion
an object or body part moves around a fixed axis
Projectile motion - leave ground
when a body or object leaves the ground and is affected only by the force of gravity and air resistance (doing a jump serve in volleyball - objective is to get the ball over the net)
- height of release
- angle of release
- velocity of release
general motion
mix of linear and angular motion
speed
Speed = distance over time
the rate of motion (km/hr - linear) (Decrease per second or rpm - angular)
velocity
velocity = displacement over time
the rate at which an object is changing position (linear) or Rotation (angular)
acceleration - velocity
refers to the rate of change in an objects velocity
0 = constant velocity
+ = getting faster
- = getting slower
newtons first law - law of inertia
A body will remain at rest or in a uniform motion unless acted upon by an external force
greater mass therefore needs more fore
newton second law - law of acceleration
Force = mass x acceleration
refers to the force applied to an object will produce a change in motion in the direction of the force applied
more force = more acceleration
more mass = less acceleration
newtons third law - action reaction
for every action there is an equal and opposite reaction
harder you push against something (action force) the harder the reaction force will be, pushing back against us, but in the opposite direction (reaction force)
momentum
momentum = mass x velocity
refers to the amount of motion in an object
something with more momentum requires more force
large mass little velocity
smaller ass more velocity
summation of momentum
refers to the timing, coordination and sequencing of multiple body parts
allowing athletes to generate maximum force
For maximun force - summation of momentum
- use as many BODY parts as possible
- SEQUENCE - move the heavier/slower body parts first such as the legs and trunk followed by the lighter/faster body parts such as arms, wrist and fingers
- TIMING - move the next body part only when the previous body part has reached maximum velocity
- STABILIZATION - body parts must stabilize once so momentum is not lost
impulse
impulse = force x time
refers to the change in momentum of an object
to change momentum in an object, a force must be applied over a period of time
can be an increase to force or increase in time over the force applied
Torque
Torque = force x moment arm
cause an object to rotate, the amount of rotations of an object is determined by how much torque is applied and where the torque is applied
moment arm
refers to the measure from where the force is applied to the center of rotations. the GREATER the moment arm, the faster the rotation
Angular momentum
moment of inertia = mass x radius
refers to the amount of angular motion an object or body has
inertia
refers to the tendency for the body to resist a change in its state of motion
Greater inertia
more of a resistance to change state of motion = harder to move