Unit 3: Learning Flashcards
(34 cards)
UCS (UNCONDITIONED STIMULUS)
a stimulus that AUTOMATICALLY causes a response.
UCR (UNCONDITIONED RESPONSE)
an AUTOMATIC response to a stimulus.
CS (CONDITIONED STIMULUS)
the previously neutral stimulus that has been turned into a UCS.
CR (CONDITIONED RESPONSE)
the LEARNED response to a stimulus.
GENERALIZATION
when a learned response is same to similar stimuli.
DISCRIMINATION
avoidance of generalization
Ex: child gets bit by dog and fears dogs but will play with stuffed animal dogs.
EXTINCTION
gradual loss of an association
ACQUISITION
the moment that an animal/person learns to respond to a stimulus (conditioned response)
FLOODING
(usually used for phobias only)—-forced exposure to the fear until it is extinct.
John Watson
the most famous behaviorist. Behavior comes from our environment and is a bundle of conditioned responses (human robots)
watsons famous study
Little Albert
Mary Cover Jones
proved counterconditiong. Experiment “Peter and the Rabbit”
EDWARD THORNDIKE
INSTRUMENTAL CONDITIONING: behavior will strengthen when it provides rewards.
He used ‘PUZZLE BOXES” in which cats pushed a pedal to unlock a door so it could get to its food. LAW OF EFFECT: if the animal is rewarded it will do the behavior. If punished it will not. Thorndike’s studies inspire BF SKINNER who becomes world famous for operant conditioning.
REINFORCEMENT:
the process by which a stimulus increases that the preceding behavior will occur.
PRIMARY REINFORCERS:
needed for physical or psychological survival—-food, water, love, etc.
SECONDARY REINFORCERS:
anything that can be exchanged for a primary reinforcer—–money, attention, compliments, popularity
POISITIVE REINFORCERS:
increase the frequency of the behavior——-rewards, approval
NEGATIVE REINFORCERS:
increase the frequency of the behavior when they are removed—–discomfort, fear, shocks, disapproval
SHAPING
teach complex behavior in steps through reinforcement.
EX: dolphin jumping through a hoop, bear riding bike at circus
Chaining
final act of shaping
TOKEN ECONOMY
rewards system to increase behavior through “tokens”—tokens, play money, stars, etc.
PREMACK PRINCIPLE
everyone has a “top ten” list of positive reinforcers.
Operant Conditioning
BF Skinner. Behavior is based on consequences: REINFORCEMENTS, REWARDS, PUNISHMENTS. Skinner used “Skinner Boxes”(small cages where animals mostly rats and pigeons had to do conditioning tasks.)
mere exposure effect
repeated
exposure of a CS. (Pavlov=bell,
Watson=loud bang, Jones=chocolate)