Untitled Deck Flashcards

(48 cards)

1
Q

Intellectual Property Rights (IPR) -

A

Temporary monopoly rights for production/user rights enforced by the state regarding using product/ideas.
- Exclusive rights allow owners to reap benefits & create financial incentives for creation of IP

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2
Q

Patent

A
  • Grants rights to exclude others generally for 17-20 years from using an innovation
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3
Q

License - Grants rights to produce a product for a certain period of time: keeps ownership of innovation

A

allows others to use it.

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4
Q
  • terms under licensing agreement
A

set for a period of time

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5
Q

Trademark - Protects businesses’ investment in building a publicly familiar commercial identity.

A
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6
Q
  • a word
A

name

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7
Q
  • Nike tick
A

Mcdonald’s M

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8
Q

Copyright - Protects words in which an idea is expressed

A

not the concept (a research article) usually 50 years after writers death

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9
Q
  • Literature
A

music

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10
Q
  • Exceptions: non-commercial research
A

private study

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11
Q

Disruptive innovation - A new product/service/tech that fundamentally changes an industry by displacing established competitors.

A
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12
Q
  • Changes structure
A

by creating new competition.

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13
Q

E.g.: Fosbury Flop in high jump displaced straddle jump technique.

A
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14
Q

Input spillover - a firm’s R&D efforts (inputs) directly helping rivals to innovate

A
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15
Q

Output spillovers - rivals are able to make profitable use of a firm’s innovation without paying.

A
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16
Q
  • receiving firm always benefits
A

but R&D spillovers can be socially beneficial

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17
Q

Basic research - directed towards increases in knowledge/understanding of the fundamental aspects of phenomena and if observable facts

A

without commercial/specific objectives.

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18
Q
  • uni researchers publishing knowledge to the public - spillovers likely to be beneficial.
A
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19
Q

Applied research - directed towards gaining knowledge/understanding necessary for determining the means by which a specific need/commercial objective can be met.

A
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20
Q
  • private firms looking to gain a profit
A

their absorptive capacity is more important.

21
Q

Development - systematic use of knowledge gained from research directed towards the production of useful materials

22
Q

Research Joint Ventures (RJV) - agreement between 2 or more partners to perform R&D

23
Q
  • provides mechanism to bridge the divide between optimal public R&D policy - free dissemination of knowledge & private incentives for R&D investment (appropriation of returns to investments).
24
Q

Non-drastic innovation - a process innovation which results in cost reduction: but not enough to profitably charge under monopoly price.

25
- consumers don't benefit from this until end of patent protection
26
Drastic innovation - a process innovation which results in cost reduction: reduction is so large that the innovator can profitably undercut the monopoly price of the incumbent.
27
- can make the innovator a monopolist & consumers benefit from innovation
28
Utility patents - can be granted to anyone that invents a new useful machine
article of manufacture/composition of any new improvement: processes & machines
29
Design patents - patents that are granted when someone has invented a new and original design for a manufactured product.
30
- cocacola bottle
red bottoms on loubs
31
Trade secret - customer list
business plan
32
- not property in real terms
possessor doesn't have exclusive rights to enjoy/use - if secret gets leaked/reverse engineered nothing can be done about it in the law.
33
Information goods - goods that can be replicated & distributed: movies
music
34
Patent length Utility: 20 years (UK & US)
35
Design: (25 years UK) & (15 years US)
36
Patent breadth - patent law implicitly creates the concept of breadth by interpreting whether the potentially infringing product does the same job/work in the same way to accomplish something.
37
- how much the patent covers: otherwise competitors could just make trivial improvements.
38
- differs between countries & products
39
Ratio test - It's a rule of thumb for designing intellectual property (IP) rights (like patents or copyrights)
40
- If the ratio of deadweight loss to profit increases over time (which it often does)
it's better to reward innovators with broader rights for a shorter time than with long-lasting narrow ones.
41
Replacement effect - A monopolist has less incentive to innovate than a competitive firm would
because any innovation they create would just replace themselves — they're not gaining a new market
42
Efficiency effect - a monopolist has higher incentive to innovate than an entrant
because:
43
- They're more efficient and already have infrastructure
scale
44
- have more to lose if a rival overtakes them.
45
46
So they'll invest to maintain dominance — "defensive innovation".
47
Prizes - can be a good incentive to innovate
when a clear goal exists but the path to success is unknown.
48
- focuses on addressing critical global challenges
including protecting the planet