Untitled Deck Flashcards

(42 cards)

1
Q

What is the resting state in an action potential –> 1

A

Neuron at rest is at about -70 mV

Outside of neuron is positive, inside is negative

Membrane is polarised (charge difference across membrane)

Ion distribution:
* Outside = lots of Na+ (sodium) and Cl- (chloride)
* Inside = lots of K+ (potassium) and negatively charged proteins (P-)

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2
Q

What is the threshold state in an action potential –> 2

A

Stimulus (like another neuron firing) causes membrane to depolarise a little

If membrane potential reaches about -55 mV (threshold), action potential is triggered

This is an all-or-nothing process → once threshold is hit, it goes the whole way

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3
Q

What is the depolorisation + peak phase in an action potential –> 3

A

Voltage-gated Na+ channels OPEN
→ Na+ RUSHES INTO the neuron because:

Electrical gradient: inside is negative, attracts positive Na+

Concentration gradient: more Na+ outside than inside

Inside of the neuron becomes positive

Membrane potential rises rapidly up to about +30 to +40 mV

Peak
At the peak (~ +30 to +40 mV):

Na+ channels CLOSE

K+ channels OPEN

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4
Q

Repolarisation action potential –> 4

A

K+ EXITS the neuron:

Electrical gradient: inside is positive, repels K+

Concentration gradient: more K+ inside than outside

Membrane potential becomes negative again → moves back toward -70 mV

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5
Q

Hyperpolarisation + return to normal action potential –> 5

A

Hyperpolarisation
K+ channels stay open a bit too long → too many K+ leave

Membrane becomes more negative than resting → ~ -80 mV

Neuron is briefly more negative than usual → refractory period (can’t fire again immediately)

Na+/K+ pump restores resting state:

Pumps 3 Na+ OUT, 2 K+ IN (uses ATP)

Restores balance → back to -70 mV

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6
Q

What are the two parts of simple learning?

A
  1. Habituation
    When an organism responds less and less to a repeated stimulus

Example: You stop noticing the sound of the air conditioner after a while.

  1. Sensitisation
    When an organism responds more and more to a repeated stimulus

Example: If someone taps your shoulder again and again, it starts feeling more annoying.

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7
Q

What makes simple learning different?

A

Involuntary (automatic, reflex-based)

Short-lasting

Specific to certain systems (like sea slug gill withdrawal reflex)

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8
Q

Describe general learning: classical conditioning

A

Classical Conditioning (Pavlov)
Event → consequence

Steps:

unconditioned stimulus → unconditioned response (Food → Salivation)

conditioned stimulus + unconditioned stimulus → unconditioned response (Bell + Food → Salivation)

conditioned stimulus alone → conditioned response (Bell → Salivation)

Key points:

Response is involuntary (reflexes)

Learns association between 2 events

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9
Q

Describe general learning: operant conditioning

A

Operant Conditioning (Skinner & Thorndike)
Action → consequence

Learns that behaviour leads to outcome

Response is voluntary

Thorndike’s Law of Effect:
Behaviour followed by positive consequence → more likely to repeat (reinforcement schedules see other slide)

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10
Q

Explain reinforcement schedules

A

Fixed Ratio (FR)
* Reward after a set number of actions.
* You know exactly how many times you must do the action to get the reward.
* Example: Paid for every 10 items you make at work.
* Result: You tend to respond FAST, then pause a little after each reward

Variable Ratio (VR)
* Reward after an unpredictable number of actions.
* You don’t know when the reward is coming — but it’s based on how many times you do the action.
* Example: Slot machines — pull lever, sometimes win, sometimes not — could be after 2 pulls, could be after 20.
* Result: Respond VERY FAST and constantly, because “it might be the next one!” - VERY resistant to extinction (hard to stop behaviour — why gambling is addictive).

Fixed Interval (FI)
* Reward is given for the first action after a fixed period of time has passed.
* No matter how many times you act, you’ll only get rewarded once the time is up.
* Example: Paycheck every Friday — you get paid at the end of the week, no matter how much or little you worked each day.
* Result: Response rate is low after the reward, but speeds up as the reward time approaches → scalloped pattern.

Variable Interval (VI)
* Reward is given for the first action after a random/unpredictable amount of time.
* You don’t know when it will happen — but it’s based on time passing, NOT how many actions you do.
* Example: Checking phone for new messages — you don’t know when a message will come, so you check occasionally.
* Result: Steady, moderate response rate — because checking all the time is tiring but you also don’t want to miss the reward.

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11
Q

Key difference between classical and operant

A

Classical: response is automatic

Operant: response is voluntary and shaped by consequences

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12
Q

Define superior/inferior

A

Superior = toward top of head
Inferior = Toward feet

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13
Q

Define anterior/posterior

A

Anterior = Front of body/brain
Posterior = Back of body/brain

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14
Q

Define Dorsal (brain) and Ventral (brain)

A

Dorsal (brain) = Top
Ventral (brain) = Bottom

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15
Q

Define Medial and lateral

A

Medial = Toward midline
Lateral = Toward sides

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16
Q

What are the brain slices?

A

Sagittal = divides left/right

Coronal = divides front/back

Horizontal = divides top/bottom

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17
Q

Brain lobes and their functions

A

Frontal = Motor, planning, judgement, personality
Parietal = Sensory info: touch, pain, proprioception
Occipital = Vision
Temporal = Hearing, memory, language

18
Q

Role of Broca’s area and Wernicke’s area

A

Broca’s area = Speech production
Wernicke’s area = Language comprehension

19
Q

Role of the prefrontal cortex and the primary motor cortex and the primary somatosensory cortex

A

Prefrontal cortex = Decision making, impulse control
Primary motor cortex = Controls movement
Primary somatosensory cortex = processes touch

20
Q

What is the role of the cerebellum, medulla, pons

A

Cerebellum = coordination, balance
Medulla = heart rate, breathing
Pons = sleep, facial expressions

21
Q

What is the role of the midbrain, corpus callosum, hypothalamus and olfactory bulb

A

Midbrain = Vision, hearing, alertness
Corpus Callosum = Connects brain hemispheres
Hypothalamus = Hormones, hunger, body temp
Olfactory bulb = Processes smell

22
Q

Describe the basic neuron structure

A

Soma (cell body) → keeps neuron alive

Dendrites → receive signals

Axon → sends signals

Presynaptic terminals → release neurotransmitters to next neuron

23
Q

Two different neurons transferring signals

A

Afferent neuron → carries signal to CNS
Efferent neuron → carries signal from CNS to body

24
Q

Types of operant conditioning (punishment etc)

A

Positive Reinforcement → adding something pleasant to increase behaviour
e.g. Giving a child a sticker for doing homework

Negative Reinforcement → removing something unpleasant to increase behaviour
e.g. Taking an aspirin to remove a headache

Positive Punishment → adding something unpleasant to decrease behaviour
e.g. Giving a child extra chores for being rude

Negative Punishment → taking away something pleasant to decrease behaviour
e.g. Taking away phone privileges after missing curfew

TRICK
Positive = adding something

Negative = taking something away

Reinforcement = increases behaviour

Punishment = decreases behaviour

25
What is personality?
“Enduring patterns of thought, emotion, and behaviour that are relatively stable across time and situations.”
26
Temperament vs personality
Temperament: Inborn traits (reactivity, energy, inhibition, etc.) → appears early in life, has a strong biological/genetic basis Personality: Broader traits that develop over time, shaped by temperament + experience
27
Freud's topographic model
Conscious → what you’re aware of Preconscious → things you can become aware of Unconscious → things you can’t access directly (drives, trauma, repressed stuff)
28
Freud's structural model
Id → "I want it NOW" (pleasure-seeking, impulsive, unconscious) Ego → "Let’s be realistic" (rational, balances id and superego) Superego → "You should do this" (moral values, guilt)
29
Defense mechanisms examples
Repression = Pushes painful thoughts out of awareness Denial = Refusing to accept reality ("this isn’t happening") Projection = Attributing your own feelings to someone else
30
What are the big five traits?
Openness – imaginative, curious Conscientiousness – organised, responsible Extraversion – sociable, outgoing Agreeableness – kind, cooperative Neuroticism – anxious, moody
31
Describe the clinical approach, correlational approach and experimental approach to studying personality
Clinical Approach Case studies, deep insight into individuals Strength: depth Weakness: hard to replicate, not generalisable Correlational Approach Uses self-report surveys (e.g. Big Five) Strength: quick, data-rich Weakness: self-report bias, no causation Experimental Approach Controlled tests, manipulation of variables Strength: can test cause/effect Weakness: artificial settings, can’t capture “whole person”
32
What is the social cognitive theory?
Focuses on how personality is shaped by: * Learning * Experience * Cognitive processes (beliefs, memories, expectations) Example: If you’ve been bitten by a dog before, your schema (mental pattern) about dogs will be shaped by that.
33
What is a schema?
A mental framework based on prior experience that shapes how we see, interpret, and react to the world. * Built from memory, beliefs, emotions * Once triggered, they guide behaviour automatically Example: A "failure" schema → if it’s activated, you might avoid challenges or assume you’ll fail even before trying
34
Where is psychological assessment used?
Clinical & Mental Health → diagnose mental illness, plan treatment, assess risk Education → assess learning difficulties, giftedness, vocational interests Neuropsychology → assess brain injury, strengths/weaknesses, recovery Forensics → competence to stand trial, risk of reoffending
35
What is the intelligence quotient and two different types of intelligence
IQ is normally distributed: mean = 100, SD = 15 68% of people score between 85 and 115 Fluid intelligence → problem solving, flexible thinking → declines with age Crystallised intelligence → learned knowledge → stable or improves with age
36
Methods in psychology history
* Structuralism → What’s inside? → basic elements of the mind * Functionalism → What does it do? → purpose of behaviour * Behaviourism → What can we see? → observable behaviour * Psychoanalysis → What’s hidden? → unconscious mind * Cognitivism → How do we think? → mental processes
37
Maslow's hierarchy of needs
1. Physiological Needs (Bottom level — most basic) Food, water, air, warmth, rest If unmet → these needs dominate everything 2. Safety Needs Security, safety, stability Protection from danger Financial security, health, shelter 3. Love and Belongingness Needs Relationships, friends, family Social connections, intimacy Feeling of belonging to a group 4. Esteem Needs Respect from others and self-respect Achievement, recognition, status Confidence, independence 5. Self-Actualisation (Top level — growth need) Becoming the best version of yourself Personal growth, creativity, fulfilment Reaching your full potential This is a growth need, not a deficiency need → you can never fully "complete" it, it’s an ongoing process
38
What is the self determination theory?
We have 3 basic needs → when they are met, intrinsic motivation flourishes: Competence → feeling effective and capable Autonomy → having control/choice over what you do Relatedness → feeling connected to others
39
Drive reduction theory
Drives → internal tension caused by unmet needs (e.g. hunger, thirst) We act to reduce the tension and restore balance (homeostasis) Primary drives → biological (food, water) Secondary drives → learned (money, achievement)
40
Define osmotic and volumetric thirst
Osmometric Thirst Caused by cellular dehydration → too little water inside your cells Volumetric Thirst Caused by blood volume loss → too little water in blood plasma (extracellular fluid)
41
What is the Glucostatic Hypothesis
Hunger triggered by low glucose levels in blood When blood glucose drops → hypothalamus triggers hunger
42
What is the Diathesis-Stress Model
Psychological disorders result from: - Diathesis = predisposition or vulnerability (genetics, temperament) - Stress = environmental trigger (trauma, life events) You need both for a disorder to emerge Model explains why not everyone exposed to stress develops a disorder