UX Flashcards
(32 cards)
What makes a good UX?
- Useful
- Easy to learn
- Helpful
- Accessible
- Attractive
- Fun
- Connected
- Delightful
- Satisfying
What makes a bad UX?
- Stressful
- Confusing
- Ugly
- Distracting
- Inefficient
- Tedious
- Condescending
- Inconsiderate
- Frustrating
User Experience covers what portion of a product?
All of it, all across the board.
Why is UX hard?
- The designer is not the user, and you don’t represent ALL users
- Computers are weird
- Software is complex
How can you make UX easy?
- Follow iterative prototyping process
- Apply user-centered research and design methods
- Understand human behaviour
- Apply common sense
What are the 3 steps of the iterative process?
- Assess (needs, research)
- Design (take what we learn and get ideas)
- Build (prototypes)
- (repeat until satisfied)
What are the key methods for UX research?
- Interviews
- Observations
- Surveys
- User testing
- Inspection methods
What are the 4 elements of a UX?
- Value (is it useful?)
- Usability (can users do what they need to do?)
- Desirability (is it fun, attractive, sexy, pleasant?)
- Adoptability (how easy is it to find and start using it?)
What is a design?
A plan for arranging elements.
What are the parts of the design process?
- Understand the problem
- Generate possible solutions
- Analyse and select
What is a prototype?
A representation of a design made before the final solution exists.
How wide is the useful field of vision?
5 degrees
How do our eyes pick up different parts of an image?
By jumping around, through saccades
In what pattern do we see when looking at web pages?
F-shaped patterns
What are the 3 stages of visual perception?
- Features (colors, angles) – Fastest
- Patterns (shapes) – Second fastest
- Objects (objects) – Slowest
What features pop out on a screen and allows for quick recognition?
- Colors
- Shades
- Angles
- Slopes
- Length
- Motion
- Textures
What is the name of UX pattern identification?
Gestalt
Which are the gestalt principles in pattern detection?
- Proximity
- Closure and continuation
- Symetry
- Similarity
- Common area
- Common fate (movement)
What does the 3rd stage of visual perception rest on? (object identification)
It rests on prior learning experience.
How many things can most people retain in their short term memory?
3-5
Since short term memory is short, what should you do in your UX?
- Keep lists of items short
- Give users the tools to reduce options
- Don’t expect users to remember stuff
What are the 2 primary ways to commit something in your long-term memory?
- Association (much easier for users)
- Repetition
How do you call a network of related concepts?
A schema
How do you help users remember using association?
- Use metaphors (ex: shopping cart on amazon)
- Leverage standards and consistency (Ex: same UI in all office products)
- Avoid asking users to memorize things