UX A-Z Flashcards
(107 cards)
Above/Below the Fold
“Above the fold” refers to content that is visible at the top of a website; the user doesn’t need to
scroll to see it. “Below the fold” refers to content further down the page which the user would
need to scroll in order to see. In UX, it’s important to put meaningful, important content above
the fold
A/B Testing
UX design is all about finding what works best for your users. A/B testing is a method used to
test two different versions of a design to see which variation performs best. When running A/B
tests, you only want to vary one element or aspect of the design—this allows you to pin-point
exactly which feature influenced the result.
Accessibility
Accessibility considers whether or not—and to what extent—a product or service can be used
by everybody. Designing for accessibility means factoring in the needs of people with
disabilities, as well as the various ways in which a person might interact with your product (for
example, using assistive technology).
Adobe XD
Adobe XDis one ofthe most popularUX design tools. Part of the Adobe Creative Cloud suite,
it’s a vector-based design tool used for creating wireframes, prototypes, animations, and UI
designs. We’ll explain all of these terms throughout our glossary.As of this writing in late
November 2023, Adobe XD is soon NOT to be supported by Adobe (it’s functionalities have, for
the good and the ill of it, been supplanted by Figma).
Affinity Map (or Affinity Diagram)
An affinity map (or affinity diagram) is used by UX designers to organise their findings from
qualitative user research. This entails data that can’t be counted or measured, and therefore
requires thematic analysis. For example, if you interviewed five users, you might create an
affinity map to cluster similar themes and topics together.
Affordances
An affordance refers to all the actions that are possible with a specific object or element,
depending on the user’s capabilities. For example, a cupboard has thepotentialto be opened
but only if you can reach the handle. A car has thepotentialto be driven but only if you are able
to open the car door, start the engine and so on. When designing digital products, the goal is to
create elements whose affordances (i.e. possible actions) match the user’s expectations. For
example, if you design a button, the user will likely expect to be able to click it.
Agile UX
Agile UX is a practice that has evolved to integrate agile software development principles into
theUX design process. Agile UX is all about designers and developers working collaboratively
and iteratively to build and ship versions of a product in short cycles—improving and updating
the product along the way. This contrasts the traditional approach of first preparing and
researching at length before building anything.
Animation Design
Animation design is the process of creating animated (or moving) graphics. In digital design,
motion and animation are used to provide feedback to the user after a certain action—for
example, an animation which conveys “loading” after a user clicks on a button. This clearly tells
the user that their action has been registered.
(UX) Audit
A UX audit reviews an existing product (or an aspect of the product) to identify issues in the
overall user experience. You can think of a UX audit as a user experience health check,
providing you with useful data to inform future design decisions. UX audits are typically
conducted for quality assurance purposes after the release of a new product or a major
redesign, but companies may schedule them periodically just to keep a general pulse on the
product.
Beta Testing
Beta testing is when you launch an unfinished product to a select group of users in order to see
how it performs in the real world. This allows you to identify bugs, pain points and areas of
improvement for your imperfect beta product before developing and releasing it fully.
Brainstorming
A key aspect of working in UX is coming up with ideas for how to solve user problems.
Brainstorming is a popular ideation technique used by UX designers. It’s usually done in a
groupand essentially involves coming up with ideas and sharing them without too much
thought. You can also brainstorm alone and map your ideas out on paper.
Brand Identity
Brand identity captures and conveys the essence of what a company is all about. It’s built on
company values and how you want people to feel when they interact with your product or
service. The user experience of a product plays a hand in shaping and reinforcing the brand
identity; so, as a UX designer, it’s important to factor it in.
Breadcrumb
A breadcrumb is a navigation system which shows where a user is currently situated within a
website. For example, if you’re browsing the ASOS clothing website, you might see a trail of
links which shows where you are (and how you got there) as follows: Home > Men >
Sportswear > Shoes
Card Sorting
Card sorting is a UX research methodwhich gives you insight into how users categorize
information. In a card sorting session, participants are given notecards with different labels or
topics written on them and asked to organize them in a way that feels logical. Card sorting helps
you to design the information architecture (IA) of a website or app in line with user expectations.
Case Study
Case studies are a crucial part of your UX portfolio. They outline the process you followed when
working on a design project, showcasing the problem you set out to solve, the users you were
solving it for, the methodology you used to reach the solution and the final design outcome.
Clickstream Analysis
UX designers use clickstream analysis to gain a deeper understanding of user behavior.
Clickstream analysis records a user’s trail of activity as they interact with an app or website—i.e.
the sequence of clicks they make or the pages they visit.
Cognitive Load
Cognitive load is a crucial factor to consider when designing products, services, and features.
Put simply, cognitive load is the amount of mental effort required to complete a certain task. As
a UX designer, you want to keep the user’s cognitive load to a minimum. This is all part of
designing easy, enjoyable, efficient experiences.
Competitor Analysis
UX designers usually conduct competitor analysis during the research phase of a design project. With competitor analysis, you’re looking at competing products within your niche or
market space to see what they do well, where their weaknesses lie, and to get a feel for what
your end-users will expect from a similar product (i.e. the one you’re going to design).
Competitor analysis helps you to make informed design decisions.
Consistency
Consistency is a key principle in UX design. It dictates that a user-friendly design always
provides a consistent experience—once the user is familiar with your product, they can use it
with ease; they don’t need to learn new ways of completing tasks or solving problems at every
turn. Essentially, consistency eliminates confusion!
Contextual enquiry
Contextual enquiry is a user research method which involves observing and interviewing users
while they interact with your product in their “natural” environment. So, rather than asking them
questions about their experience of the productafterthey’ve used it, you watch them in action and ask questions directly at the source to fill in any gaps.
Customer Experience (CX)
Customer experience, or CX, encompasses the entire experience a customer has when they
engage with a product, service or brand.UX and CX are two distinct areasbut, as a UX
designer, it’s important to be aware of the concept and understand how UX contributes to the
overall CX.
Dark UX
Dark UX isnota term you ever want to be associated with as a UX designer. It’s the practice of
deliberately designing in a way that tricks the user or subtly pushes them towards an action they
probably don’t want to take. A classic example of dark UX is making it confusing for users to
cancel their subscription.
Decision Matrix
A decision matrix – sometimes referred to as a prioritisation matrix – is a framework used to
evaluate and prioritise ideas based on a set of predetermined criteria. In UX, it can help you to
weigh up different design options and make informed decisions that balance available time and
resources against the needs of the user.
Design Debt
Design debt (or UX debt) is the result of taking shortcuts in the design process in order to
quickly reach a solution or produce a deliverable. This can lead to problems down the line and
can ultimately result in a negative user experience. You might accumulate design debt if you
skip user research or user testing, if you ignore style guidelines or neglect to keep adequate
documentation.