UX Design Flashcards

1
Q

Which careers are there within the UX Design Branche?

A

Interaction designer, motion designer, visual designer, VR/AR designer, UX researcher, UX writer, UX program manager, UX engineer, conversation designer

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2
Q

What are the most common UX Tools?

A

Sketch, Freehand, Zeplin, Adobe XD and Figma

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3
Q

What is the product development life cycle?

A

Every new product, digital or physical object, follows a specific set of steps from the idea until the release of the final product.

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4
Q

What are the five stages of the product development life cycle?

A

brainstorm, define, design, test and launch

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5
Q

What happens during the brainstorm phase?

A

The team starts thinking of an idea for a product and comes up with a list of user problems

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6
Q

What happens during the define phase?

A

The team narrows the focus of the idea. Who is it for? What will it do? What features does it include?

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7
Q

What happens during the design phase?

A

UX designers start drawing wireframes or sketches of the product, then move on to creating prototypes.

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8
Q

What happens during the test phase?

A

UX designers work with engineers to develop a functional prototype that match the original design, features and company’s brand. Includes writing the code and finalize the overall structure of the product.

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9
Q

What happens during the launch phase?

A

The product is released in to the market, like play store or app store (apps), a website or putting physical product in a store. Marketing professionals start to

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10
Q

What are the characteristics of a good user experience?

A

It should be usable, equitable, enjoyable and useful

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11
Q

When is a product equitable?

A

The design is helpful to people with diverse abilities and backgrounds.

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12
Q

What are the responsibilities of a ux designer?

A

User research, Information architecture, Wireframing, prototyping, Visual design, Effective communication

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13
Q

What is information architecture?

A

Information architecture, or IA for short, involves deciding how your product is organized and structured.

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14
Q

What is wireframing?

A

A wireframe is a basic outline or sketch of a product or a screen, like an app or website.

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15
Q

What is prototyping?

A

A prototype is an early model of a product that demonstrates its functionality.

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16
Q

What is visual design?

A

Visual design focuses on how the product or technology looks.

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17
Q

What is a specialist designer?

A

A specialist dives deep into one type of UX design, like interaction, visual, or motion design, and becomes an expert. Specialist UX designers are more common at large companies.

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18
Q

What is a generalist designer?

A

A generalist has a broad number of responsibilities.

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19
Q

What is a T-shaped designer?

A

A T-shaped designer is a specialist who also has a lot of capabilities in other areas.

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20
Q

What is a cross-functional team?

A

Cross functional teams are groups of people from various departments in an organization—such as marketing, product development, quality assurance, sales and finance—who work together to achieve a common goal.

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21
Q

What is universal design?

A

UX Design that targets a broad range of people with variety of abilities. A one size-fits-all approach.

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22
Q

What is inclusive design?

A

UX Design that include people’s ability, race, economic status, language, age and gender. You solve for one type of user and it benefits many others.

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23
Q

What is equity-focused design?

A

UX Design that targets people that have been historically excluded in the past.

24
Q

What is cross platform?

A

That software works on various devices such as desktop, laptop, mobile, tablets, smart watches, tv and smart displays

25
Q

What are the key considerations for designing for different platforms?

A

Screen size, Interaction, Content Layout, Functinality

26
Q

What is assistive technology?

A

AT for short, is used to describe any products, equipment and systems that enhance learning, working and daily living for people with disabilities.

27
Q

What are methods of assistive technology?

A

Color modification, voice controls, switch devices, screen readers, alternative text

28
Q

What is brand identity?

A

The visual appearance and voice of a company?

29
Q

What is call-to-action (CTA)?

A

A visual prompt that tells the user to take action, like to click a button

30
Q

What is digital literacy?

A

A user’s level of ability related to using digital information and technologies

31
Q

What is ideation?

A

The process of generating a broad set of ideas on a given topic, with no attempt to judge or evaluate them

32
Q

What is iteration?

A

Revise the original design to create a new and improved version

33
Q

What is a framework?

A

It’s a conceptual tool that provide guidance on the bet practices and processes for solving problems and building solutions that solve the problems of users

34
Q

What are business requirements?

A

Goals and parameters of the company. They describe the users they want to target, outcomes they want to achieve, vision for the designs final look and functionality

35
Q

Business parameters describe what?

A

Project’s budget, timeline and scope. Specific tools and systems that designers must use or design for. Requirements and standards they must meet.

36
Q

What are some methods for empathizing with users?

A

Questionnaires/surveys, In-person interviews, phone interviews, video interviews

37
Q

What are empathy maps?

A

An empathy map is a collaborative visualization used to articulate what we know about a particular type of user

38
Q

What are User personas?

A

A user persona is a fictional, generalized representation of the ideal target audience for your product or service. They capture the behavior, goals, needs, and characteristics of a particular demographic and segment to which a product or service caters

39
Q

What is HMW?

A

HMW stands for “How Might We …?”. It is an analytical technique that relies on actionable questions asked from a particular point of view on a specific problem.

40
Q

What is rapid sketching?

A

Rapid sketching in architecture refers to the technique of quickly sketching ideas, concepts, and designs on paper.

41
Q

What are competitive audits?

A

A structured way to identify and research your competitors.

42
Q

What is SCAMPER?

A

A technique designers used to brainstorm. Stands for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Rearrange.

43
Q

What is low fidelity (lo-fi) and high fidelity (hi-fi) prototype?

A

Low fidelity prototype closely match a design by the look and the feel of a final product. Designers use to test on this one more before moving on to a high fidelity prototype

44
Q

What is retrospective in ux design?

A

A collaborative technique of the team’s design sprint

45
Q

What is design sprint?

A

A time bound process, with five phases typically spread over five full 8 hour days. The goal of design sprints is to answer critical business questions though designing, prototyping and testing ideas with users

46
Q

What is a Sprint Brief?

A

A document that you share with all your attendees to help them prepare for the sprint

47
Q

What are some best practices to follow when conducting usability testing during the test phase?

A

Test your prototype with real people who represent your user.
Observe, listen, and take notes while the user completes the tasks.
Analyze the usability testing results.

48
Q

How do design sprint retrospectives help a team address areas for improvement?

A

Retrospectives ensure the team has sufficient resources and tools to do better next time.

49
Q

Why are Design sprints are important?

A

Design sprints are an effective, time-saving method that focuses on users to define the solution to a problem.

50
Q

In which of the following situations would a design sprint be an effective tool to utilize?

A

When there is a need for rapid iteration and prototyping to test and validate ideas within a short timeframe

51
Q

What is A/B testing?

A

A research method that evaluates and compares two different aspects of a product to discover which of them is most effective.

52
Q

What is Cafe or guerrilla studies?

A

A research method where user feedback is gathered by taking a design or prototype into the public domain and asking passersby for their thoughts.

53
Q

What is Card sorting?

A

research method that instructs study participants to sort individual labels written on notecards into categories that make sense to them.

54
Q

What are intercepts?

A

A research method that gathers on-site feedback from users as they engage in the activities being researched.

55
Q

What are methods to use to conduct post-launch research?

A
  • A/B Testing
  • Usability studies
  • Survey
  • Logs analysis
56
Q
A