UX Principles Flashcards
Understand the core principles of UX and be able to articulate them easily. (57 cards)
User-Centered Design (UCD)
A design philosophy that prioritizes the needs wants and limitations of end-users at each stage of the design process. Decisions are driven by user understanding not assumptions.
Usability
The ease with which users can employ a tool or object to achieve a particular goal. Key components include learnability efficiency memorability error prevention/recovery and satisfaction.
Accessibility (A11y)
Designing products devices services or environments for people with disabilities. Ensures equal access and opportunity regardless of ability (visual auditory motor cognitive).
Information Architecture (IA)
The practice of organizing structuring and labeling content effectively and sustainably. Goal: Help users find information and complete tasks easily.
Visual Hierarchy
Using visual cues (size color contrast spacing placement) to indicate the relative importance of elements and guide the user’s attention through the interface.
Consistency (Internal & External)
Internal: Using the same patterns terminology and design elements throughout your own product. External: Following platform and industry conventions users are familiar with.
Feedback
Providing clear and timely information about the system’s status and the results of user actions. Reassures users prevents errors and indicates progress.
Mental Model
A user’s internal understanding and expectation of how a system works based on their past experiences. Design should align with or gently shape user mental models.
Error Prevention
Designing interfaces to minimize the likelihood of users making mistakes. Examples: confirmation dialogs for destructive actions clear constraints good defaults.
Error Recovery
When errors inevitably occur provide clear constructive messages and easy ways for users to correct the problem and continue their task.
Efficiency
Allowing users to achieve their goals quickly and with minimal effort. Streamlining workflows reducing steps and providing shortcuts contribute to efficiency.
Learnability
How easily can a first-time user understand and operate the interface to accomplish basic tasks? Crucial for user adoption and reducing frustration.
Cognitive Load
The amount of mental effort required to use an interface. Aim to minimize extraneous cognitive load (complexity unrelated to the task) so users can focus on their goals.
Simplicity / Clarity
Striving for clarity and avoiding unnecessary complexity in layout language and interactions. Less is often more. Reduces cognitive load.
Jakob’s Law
Users spend most of their time on other sites. This means they prefer your site to work the same way as all the other sites they already know. Leverage existing conventions.
Aesthetics & Desirability
The visual appeal and overall look-and-feel. While secondary to usability good aesthetics can enhance perceived usability build trust and create delight.
Context of Use
Understanding where when how and why users will interact with the product (e.g. device type environment user’s goal emotional state). Design should suit the context.
User Research
Systematically studying target users and their requirements through methods like interviews surveys usability testing and analytics to guide design decisions.
Iteration & Testing
The cyclical process of designing prototyping testing with users analyzing feedback and refining the design. UX is not a one-time task but an ongoing process.
Core Disciplines within UX? (Hint: Think broad functional areas like research structure interaction…)
Key areas include: User Research Information Architecture (IA) Interaction Design (IxD) Visual Design Usability Engineering/Testing Content Strategy Accessibility (A11y).
Key Quality Components of Usability? (Hint: 5 aspects defining ease of use)
Learnability (easy to learn) Efficiency (quick to use) Memorability (easy to remember after disuse) Errors (low rate easy recovery) Satisfaction (pleasant to use).
Nielsen’s 10 Usability Heuristics? (Hint: Foundational set of 10 evaluation guidelines)
- Visibility of system status 2. Match system & real world 3. User control & freedom 4. Consistency & standards 5. Error prevention 6. Recognition rather than recall 7. Flexibility & efficiency of use 8. Aesthetic & minimalist design 9. Help users recognize diagnose recover from errors 10. Help & documentation.
Typical Phases in User-Centered Design Process? (Hint: Iterative cycle starting with understanding users)
Common iterative phases: 1. Understand & specify the context of use 2. Specify user requirements 3. Produce design solutions 4. Evaluate designs against requirements. (Repeat as needed).
WCAG’s 4 Principles of Accessibility? (Hint: Remember the acronym P.O.U.R.)
- Perceivable (Information must be presentable in ways users can perceive) 2. Operable (Interface components & navigation must be operable) 3. Understandable (Information & operation must be understandable) 4. Robust (Content must be robust enough to be interpreted reliably by diverse user agents including assistive technologies).