UX Terms & Definitions Flashcards

1
Q

advertising agency

A

teams of creatives hired by clients to build marketing campaigns

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

assets

A

everything from the text and images to the design specifications, like font style, color, size and spacing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

brand identity

A

the visual appearance and voice of a company

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

design sprint

A

a time bound process, with 5 phases typically spread over five full 8 hour days. the goal is to answer critical business questions through designing, prototyping, and testing ideas with users.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

design studio

A

one stop shop for the look of brands, products and services

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

design thinking framework

A

a way to create solutions that address a real user problem and are functional and affordable. 1. empathize 2. define 3. ideate 4. prototype 5. test

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

empathy

A

the ability to understand someone else’s feelings or thoughts in a situation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

end user

A

the specific audience a UX designer creates something for

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

five elements of design framework

A

steps a designer takes to turn an idea into a working product. 1. strategy 2. scope 3. structure 4. skeleton 5. surface (5s). each element refers to a specific layer involved in creating the user experience

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

framework

A

creates the basic structure that focuses and supports the problem you’re trying to solve, like an outline for a project

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

generalist

A

a UX design with a broad number of responsibilities

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

information architecture

A

the framework of a website or how its organized, categorized and structured

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

interaction designer

A

focus on designing the experience of a product and how it functions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

iteration

A

doing something again, bu building on previous versions and making tweaks

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

motion designers

A

think about what It feels like for a user to move through a product

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

platform

A

the media that users experience your product on

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

product

A

a good, service or feature

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

production designer

A

make sure first and final designs match in the finished product materials and that the assets are ready to be handed off to the engineering team

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

prototype

A

an early model of a product that demonstrates functionality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

responsive web design

A

allows a website to change automatically depending on the size of the device

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

retrospective

A

a collaborative critique of the teams design sprint

22
Q

specialist

A

a designer who dives deep into one particular type of user experience, like interaction design, visual design or motion design

23
Q

sprint brief

A

a document that you share with all your attendees to help them prepare for the sprint

24
Q

t-shaped designer

A

a designer who specializes in one kind of user experience and has a breadth of knowledge in other areas

25
user
any person who uses a product
26
user-centered design
puts the user front and center
27
user experience
how a person, the user, feels about interacting with, or experiencing, a product
28
UX engineer
translate the design's intent into a functioning experience
29
UX program manager
ensure clear and timely communication so that the process of building a useful product moves smoothly from start to finish.
30
ux research
understand users and learn about their backgrounds, demographics, motivations, pain points, emotions and life goals.
31
UX researcher
a type of researcher that conducts studies or interviews to learn about the users of a product and how people use a product
32
UX writers
create the language that appears throughout a digital product, like websites or mobile apps
33
visual designers
focus on how the product or technology looks
34
wireframe
an outline or sketch of a product or a screen
35
UX designers help to make technology...
easier to understand and more enjoyable to use
36
UX is about
usable, equitable, enjoyable, useful
37
product development life cycle
brainstorm, define, design , test, launch
38
equitable
the design is helpful to people with diverse abilities and backgrounds. addresses the needs of a diverse audience and ensures a high quality experience to all users regardless of background, gender, race, ability.
39
end user
specific audience a UX designer creates something for
40
goals of UX
easy to use, product is equitable, does it delight the user, does it solve the users problem
41
lean UX framework
think. make. check. -> principles = move forward, stay curious, test ideas in the real world, externalize your ideas, embrace radical transparency
42
double diamond framework
discover the problem, define the problem, develop solutions for the problem, deliver the product. iterative not linear
43
four Cs of designing for multiple platforms
consistency, continuity, context & complementary
44
universal design
the process of creating one product for users with the widest range of abilities and in the widest range of situations
45
inclusive design
making design choices that take into account personal identifiers like ability, race, economic status, language, age and gender
46
equity-focused design
take the idea of inclusive design one step further and the goal is to uplift groups that have been excluded historically
47
equity
providing different levels of opportunity and support for each person in order to achieve fair outcomes
48
social model of disability
defines a disability as being caused by the way society is organized or how products are designed rather than a persons ability or difference.
49
3 types of disabilities
permanent, temporary or situational
50
assistive technology
used to describe any products, equipment, or systems that enhance learning, working and daily living for people with disabilities. AT for short.
51
5 phases of design sprint
understand the scope of the design challenge, ideate possible solutions, decide on the most viable solution, create a workable prototype, test the prototype with actual users