vid gam adv 2: Quizlett notecards Flashcards
(142 cards)
Flow
A state of complete concentration and absorption with the activity at hand
Key Components of the Level of Engagement
Story, stickiness factor, visual component, constant decision making process (twitch speed), identify with the characters, psychological engagement
When was flow first identified?
1970s
Flow Theory
A state of concentration or complete absorption with the activity at hand. There is a balance between the CHALLENGE of the task and the SKILL of the performer. It can only exist in a high challenge, high skill environment. It is also an optimal state of intrinsic motivation. During flow time flies and a type of tunnel vision is created. Flow is also a very enjoyable state.
What is the outcome of flow?
Enjoyment
Flow - Cause, flow and result
The creator of flow (cause) - clear goals, immediate feedback, skill match
4 original factors of flow
Control
What should occur from the outcome of flow
Learning, exploratory behavior, enjoyment
Activities that are most likely to create flow are those that…
Concrete goals with manageable rules, adjust opportunities for action to our capabilities, provide clear information on how we are doing, screen out distraction and make concentration possible
When do you experience flow?
High skill, high challenge
Presence
Presence is the actual sense of being there. It can be used to predict flow. Different types of presence - spatial, social and co-presence.
When do you experience anxiety?
Low skill, high challenge
Affective Disposition Theory
Definition - drama appreciation that is based on the audience’s perception of the characters displayed by the media
When do you experience boredom?
High skill, low challenge
When do you experience apathy?
Low skill, low challenge
What was the new challenge to how you experience flow?
You can still experience flow with boredom and anxiety on either side
What causes flow?
Clear Goals
What happens during flow?
Concentration of task at hand
What are the outcomes of flow?
Loss of self consciousness
What are the outcomes of the outcomes of flow?
Exploratory Behavior
Identification Definition
A vicarious experience of things that we could not have otherwise have had access to. The audience takes on the role of the character. The audience member UNDERSTANDS and then ADOPTS the GOALS of a character. Identification is a strong predictor of enjoyment and learning.
Context Dependency
The context by which we learn something is thought to be recalled better in the context in which it was learned. Example - If I learn new information in a classroom I will remember it better in that classroom.
Ways to identify with a character (4)
- Fondness toward the character 2. a realization that a similarity exists 3. Common social situations that exists b/t you and the character (ex. AA identifications increase when they are in a room with ONLY caucasians) 4. Empathy (created by narrative)