Video Games; Animal Crossing Flashcards
(34 cards)
what is digital convergence
- technology that has the function of many different tools in one
- e.g. phone: can play games, timer, calculator, browse the internet, streams films + TV
which age group are the common players of AC
- 20-30yr olds
- this challenges our traditional preconceptions of who gamers are (teenage boys)
- also appeals to older players - e.g. appeal of Candy Crush to OAPs
what is the importance about who developed AC NH
- NH was developed by an equal number of male and female developers
- they did this to be representative of those playing the game
outline the context of Nintendo
- is a Japanese owned company, but is a multinational company with subsidiaries (parent company in another country) in USA (main income), China, Korea, Europe etc
- worth $2 Billion
- began in 1889
- is about providing a fun experience
give context to the animal crossing franchise/ New Horizons
- the series has been running for over 20 years - original game produced in 2001
- it was the first console game to reach 5 million digital sales within a month
- the game won Best Family Game award in 2020
outline the rise of Nintendo
- 1889: launched
- 1985: Super Mario Bros
- 2001: Animal Crossing first release
- 2006: Wii
- 2017: Nintendo Switch
- 2020: Animal Crossing: New Horizons
what was the impact of the pandemic for AC
- economic success; people had more disposable income due to being on furlough + saving money otherwise spent on holidays/ outings + more time to spend on AC
- social: allowed people to express identity + creation online
- allowed for escapism from household conflicts/ the myriad of issues provided by covid
outline the marketing of AC NH
- NH was heavily advertised as its launch was during Covid, from which the lockdowns provided a ‘captive audience’ for publishers
- a budget friendly, virtual marketing
- Marc Jacobs + Valentino showcased collections on the game
- AOC did virtual house calls on AC instead of in real life
- KFC Philippines created a KFC island, allowing guests to win real life menu items + vouchers
- Nintendo’s YouTube channels were used to demonstrate gameplay - US Nintendo YT channel had nearly 9 million subscribers by 2022
what is the Pegi rating for AC NH
- rated 3 (equivalent to a U)
- its universal, accessible, non-violent, appropriate
what are the audience experiences of AC
- socialising with friends through collaborative joint projects
- an escape for those w/ mental health issues - “it has given me back some life joy that i thought i had lost forever”
- sense of community
- immersion
- creative outlet
- achievement
what does AC offer players in 2020
- offers choice + control due to sandbox nature of game
- escapism from a destabilizing and frightening time - with announcements of daily death tolls
- a travel game when players are unable to travel
- international appeal due to gibberish voices - no need for translation
when the release date of AC NH was delayed, stock price dropped by _%
- when the release date of AC NH was delayed, stock price dropped by 3%
outline the E3 conference
- the Electronic Entertainment Expo 2019
- was where publishers, hardware manufacturers etc of the game presented and previewed new updates + upcoming products in relation to Animal Crossing
outline AC and BLM protests
- AC players brought BLM protests to the game due to real life obstacles presented by Covid
- people raised money through this
outline Nintendo’s business model
- N is vertically integrated as they keep the development of games in-house, which maximizes profit, maintains market exclusivity, + attracts a loyal gamer fanbase
- e.g. with AC: NH, it was developed by Nintendo in house, is exclusive to the Nintendo console, can be bought digitally from the Nintendo eShop, and requires subscription to Nintendo Switch Online to play online
- this in house development reduces spending on research and development
- unlike diversified conglomerates, N isn’t horizontally integrated - it specialises in 1 area of production; computer console hardware + software of which account for 95% of N’s income
why was NH’s release date pushed back
- to ensure Nintendo employee welfare
outline the gameplay of AC NH
- sandbox nature of game: complete freedom for players to spend their time as they choose
- allows collaboration in multiplayer mode
- postmodernists: ‘the line between AC life and real life is blurring’
- AC follows the circadian rhythms of real time - its based on a real 24H clock + follows the seasons in the players chosen hemisphere
- social simulation that allows players to customise their own islands
outline the introduction of New Horizons
- each iteration of a franchise has to be innovative enough to encourage sales, but familiar enough to follow the success of previous games
- AC: NH used familiar elements from those games, e.g. the character Tom Nook, while creating difference, e.g. the deserted island setting + multiplayer options
- NH is designed to be easy to use for new AUDs + to achieve a low age rating (PEGI 3) to maximise potential players
what is the purchase price of AC: NH
- £40 in the UK in 2023
outline ownership + control of video games
- the relative novelty + rapid growth of the video gaming industry means that ownership, though concentrated in the hands of a new multinational media conglomerates, isnt as concentrated as in film
- in terms of the top video games publishers of 2022, China, USA + Japan dominate the top companies, of which Nintendo places at #8
in what ways does the design of AC: NH maximise audience appeal
- its accessible: designed to appeal to all regardless of age, gender or experience in gaming
- isn’t culturally specific, so has global appeal
- is family friendly in its rating + simple colourful design
- offers multiplayer function - in which online allows virtual interaction + audio chat
- by running in real time, it encourages playing over longer periods of time
outline the ‘word of mouth’ in the release of AC: NH
- the wide audience appeal of the game enabled a large amount of user-generated content/ word of mouth
- within 4 months of launch, videos about the game had already reached over 3 billion views on TikTok
- New Horizons was the most tweeted-about game on Twitter in 2020
outline the success of NH
- AC: NH sold about 5 million digital copies globally in its 1st month (March 2020) - set record for the most digital units sold in a month
- became the #1 console game in terms of sales
- brands such as Gucci + H&M as well as politicians, such as Biden in his presidential campaign created, visited, interacted with islands
outline the impact of technological changes on video games
- video gaming relies on the development of technology but also complements that development;
- improved features such as faster + better 3D graphics + sound quality were prompted by the demand of video gaming
- games consoles, although now only accounting for 1/4 of the market, were crucial in driving up video gaming
- development of the internet allows; downloadable games, global multiplayer games, monetising of games in play, fans forums, + the metaverse
- virtual realty is a small but rapidly expanding aspect of the VG market
- improved tech + cheaper cost of equipment in general allows for growth of VG industry + improved AUD experience