violence Flashcards
(24 cards)
What is violence?
Behavior intended to cause physical harm or pain to another individual
Examples – slapping, punching, kicking
What is aggression?
o Internal motivation
o Underlies violent behavior
o Cant be observed directly
Prevalence of media violence
o In majority of TV and movies
U.S. TV – 60-70%
U.S. movies – 90%
How it compares to the real world
Violence is highly portrayed in media compared to in real life
Effects of media violence
Not just behavior (modeling)
Emotional and attitudinal effects
Fear
Sensitization and desensitization
Research findings
Almost everybody has a vivid memory of seeing scary movie as a child
Fear - Young children (preschoolers)
Distortions of national forms
Monsters
Mutants
Young children response to fear
Physical disengagement
*Closing eyes
Fear - Older (elementary school)
Physical violence
Natural disasters
Fear - older
Dystopian
Terrorism
Nuclear war
Older response to fear
Cognitive responses
“that’s not real”
Sensitization
Violent media behavior has traumatizing effect
Makes you less likely to imitate behavior
Sensitization predictors
First time seeing very extreme violence
Graphic imagery
Empathy
Desensitization
Cause: regular consumption of violence in media
Effect
* Less sensitive
* More jaded
* Less bothered
Physiology or attitude measures
Classical conditioning
Consequences of desensitization
Attitudinal effects
* Less bothered
Behavioral effects
* Nonviolent condition intervene in fight sooner
Physiological effects
* Decreased blood pressure, skin response, emotional brain response
Modeling violent behavior
To learn a behavior, you need to be exposed to it
1. Attention
Exposure and attention to stimuli
Watch horror movie
2. Retention
Retain and recall stimuli
Thought about violent act
3. Translation
Translate into behavior
Able to do violent act
4. Motivation
Be motivated to use behavior
Motivated due to internal desire/external circumstances
Generalized vs. specific modeling
oSpecific modeling – reenact exact violent behavior
oGeneralized modeling – enact general violent behaviors, not solely the one exposed to
- Disinhibition
o Premise: everyone has impulses
o Inhibition acts like a gate to prevent us from acting on them
o Exposure to media violence
Removes filter
Change in attitude about appropriateness of violence
Longitudinal studies about violence
Predicted aggressive behavior as an adult
Catharsis
Prediction
Screen violence exposure should decrease violent behavior
Support
Experiments and longitudinal studies
Other influences on violent behavior
o Media is a relatively small contributor 5-20%
o Negative social conditions
o Negative family or peer role models
General aggression model
Personal factors and situational factors interact to produce aggression
Personal = all individual differences
Situational = all external or environmental variables
Who is attracted to violent media?
Personality traits
Sensation-seeking
* Risk taking
Hostility
* Perceivers others’ actions as intending harm
Low empathy
Content-specific factors that make someone more likely to model behavior
o Attractive perpetrator, unattractive victim
o Violence is reinforced, justified, quick and painless
Content-specific factors that make someone less likely to model behavior
o Unattractive perpetrator, attractive victim
o Violence is unjustified, has consequences for perp, slow and painful