Violence Flashcards
(29 cards)
causes of war
- permissive cause
- proximate cause
-> both stem from anarchy
permissive cause of war
nothing is there to prevent it
proximity cause of war
security dilemma
ES and violence
- war can be a tool to protect first two goals
- war can be an instrument of policy
- war is a social institution
paradox of limited wars
war shouldn’t be limited too much for rulers to think they can control it
-> can lead to underestimation and reckless use (eg as alternative to sanctions)
historical causes of war
- succession
- national territory
- confession
Common Juxtaposition
- diplomacy is an alternative to violence
BUT
-> according to Schelling war and diplomacy are linked
Ideal types of violence
- brute force
-> offence vs defence - coercion
-> compellence vs deterrence (denial vs punishment)
changes through nuclear revolution
- increased explosive force
- change in delivery systems for violence (new technologies, more difficult to stop)
consequences of nuclear revolution
- increased speed
- level of destruction
- possibility for human annihilation (absolute power instead of relative power)
- potentially unlimited war
second strike capability
applied in context of nuclear power vs nuclear power
-> ensures mutual destruction in case of attack
-> deters nuclear attack
-> part of diplomacy of violence (communication of willingness to strike back)
notion of military victory
- never achieved when a state is eliminated
- can be a zero-sum-game if relative gains and losses (comparison of adversaries’ situation)
-> was changed by nuclear proliferation to a game of absolute gains and losses (comparison of own situation)
diplomacy of violence in nuclear age
- game of chicken as coercion strategy
- convincing opponent that one is irrational will compel them to cooperate
-> best case: both parties defect (both attack)
conditions affecting success or failure in game of chicken
- communication
- resolve conflict by forcing opponent to back down
- capabilities
- bluffing
- command and control over one’s weapons (prevent accidents and unauthorized use)
- tolerance of risk (it’s a competition in risk-taking)
problems and paradoxes of game of chicken
- rationality of irrationality (needs to be applied sparsely)
- misperceptions
- escalation
- effective strategies can lead to catastrophes
war as a social institution
has structure:
- beginning and ending
- grounds and goals
- conduct and permitted means
- combatants and interests
- international law
beginning and ending
Starts with political breakdown; ends with treaties, surrender, or mediation
grounds and goals
Justified through defense, ideology, or national interest; aims to achieve political outcomes
conduct and permitted means
Regulated by norms, ethics, and international law (e.g., banned weapons, civilian protection)
combatants and interests
Involves defined actors (state/non-state); reflects class, national, or ideological interests
international law
Provides rules to limit war’s brutality and hold violators accountable
Assumptions for diplomacy of war
- rational actors
- desire to survive
compellence
one state wants to make another do something
-> mostly uttered as a threat
deterrence
one state puts inhibiting measures into place to change a states’ mind
-> denial or punishment