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Violence Flashcards

(29 cards)

1
Q

causes of war

A
  • permissive cause
  • proximate cause
    -> both stem from anarchy
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2
Q

permissive cause of war

A

nothing is there to prevent it

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3
Q

proximity cause of war

A

security dilemma

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4
Q

ES and violence

A
  • war can be a tool to protect first two goals
  • war can be an instrument of policy
  • war is a social institution
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5
Q

paradox of limited wars

A

war shouldn’t be limited too much for rulers to think they can control it
-> can lead to underestimation and reckless use (eg as alternative to sanctions)

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6
Q

historical causes of war

A
  • succession
  • national territory
  • confession
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7
Q

Common Juxtaposition

A
  • diplomacy is an alternative to violence
    BUT
    -> according to Schelling war and diplomacy are linked
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8
Q

Ideal types of violence

A
  • brute force
    -> offence vs defence
  • coercion
    -> compellence vs deterrence (denial vs punishment)
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9
Q

changes through nuclear revolution

A
  • increased explosive force
  • change in delivery systems for violence (new technologies, more difficult to stop)
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10
Q

consequences of nuclear revolution

A
  • increased speed
  • level of destruction
  • possibility for human annihilation (absolute power instead of relative power)
  • potentially unlimited war
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11
Q

second strike capability

A

applied in context of nuclear power vs nuclear power
-> ensures mutual destruction in case of attack
-> deters nuclear attack
-> part of diplomacy of violence (communication of willingness to strike back)

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12
Q

notion of military victory

A
  • never achieved when a state is eliminated
  • can be a zero-sum-game if relative gains and losses (comparison of adversaries’ situation)
    -> was changed by nuclear proliferation to a game of absolute gains and losses (comparison of own situation)
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13
Q

diplomacy of violence in nuclear age

A
  • game of chicken as coercion strategy
  • convincing opponent that one is irrational will compel them to cooperate
    -> best case: both parties defect (both attack)
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14
Q

conditions affecting success or failure in game of chicken

A
  • communication
  • resolve conflict by forcing opponent to back down
  • capabilities
  • bluffing
  • command and control over one’s weapons (prevent accidents and unauthorized use)
  • tolerance of risk (it’s a competition in risk-taking)
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15
Q

problems and paradoxes of game of chicken

A
  • rationality of irrationality (needs to be applied sparsely)
  • misperceptions
  • escalation
  • effective strategies can lead to catastrophes
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16
Q

war as a social institution

A

has structure:
- beginning and ending
- grounds and goals
- conduct and permitted means
- combatants and interests
- international law

17
Q

beginning and ending

A

Starts with political breakdown; ends with treaties, surrender, or mediation

18
Q

grounds and goals

A

Justified through defense, ideology, or national interest; aims to achieve political outcomes

19
Q

conduct and permitted means

A

Regulated by norms, ethics, and international law (e.g., banned weapons, civilian protection)

20
Q

combatants and interests

A

Involves defined actors (state/non-state); reflects class, national, or ideological interests

21
Q

international law

A

Provides rules to limit war’s brutality and hold violators accountable

22
Q

Assumptions for diplomacy of war

A
  • rational actors
  • desire to survive
23
Q

compellence

A

one state wants to make another do something
-> mostly uttered as a threat

24
Q

deterrence

A

one state puts inhibiting measures into place to change a states’ mind
-> denial or punishment

25
three stages of historical evolution of warfare
1. on an elite level (people were neutral, not involved in warfare) 2. threat to the people (people were involved, civilians as soldiers) 3. people become a tool for coercion (increase of civilian violence to make the attacker stop)
26
Global zero debate – Pro
- existential threat to actors and bystanders - the more proliferation, the less transparent becomes the situation - what happens if deterrence (second strike capability) doesn't work anymore?
27
Global zero debate - Con
- there would be more wars without nukes as a deterrence mechanism - problem isn't the nukes but their proliferation (sharing technologies to wrong NSA)
28
Nuclear Taboo
- normative prohibition of nukes - social construction (nukes aren't immoral but their use is) - influences behaviour - reinforced by policy and rhetoric - three types of effects
29
effects of nuclear taboo
1. regulative effects 2. constitutive effects 3. permissive effects