Visual Information & Media Flashcards

(31 cards)

1
Q

BRINGS TOGETHER A COMPOSITION WITH
SIMILAR UNITS

A

Harmony

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2
Q

elements of visual media

A

line, shape, value, texture, color, form

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3
Q

sources of information in the form of visual representations.

A

Visual Media

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4
Q

CONSISTENCYOF
MARGINS, TYPEFACE, TYPESTYLE, AND
COLORS IS
NECESSARY,
ESPECIALLY IN SLIDE PRESENTATIONS OR DOCUMENTS THAT ARE MORE THAN ONE PAGE.

A

Consistency

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5
Q

movement is suggested through repeating organic shapes or through irregular repetition of repeating elements

A

Flowing rhythm

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6
Q

Types of Visual Media

A

photography, screenshot, video, infographics, meme, data visualization, visual note-taking & comic strip/cartoon

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7
Q

Figure having volume and thickness; illusion of a 3d object; can be viewed from many angles

A

Form

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8
Q

Determined by its Hue, intensity and value; used for emphasis or may elicit emotions from viewers

A

Color

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9
Q

use this to define an object’s surface.

A

Texture

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10
Q

VISUAL EQUALITY IN SHAPE, FORM, VALUE, COLOR, ETC.
CAN BE SYMMETRICAL AND EVENLY
BALANCED, OR ASYMMETRICAL AND UNEVENLY BALANCED

A

Balance

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11
Q

Determined by its Hue, intensity and value; used for emphasis or may elicit emotions from viewers

A

Color

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12
Q

a sequence is created in which the elements are changed slightly every time they are repeated

A

Progressive rhythm

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13
Q

Way a surface feels or is perceived to feel; illusion of the surfaces, peaks and valleys, resulting to feeling the smoothness and roughness of the object

A

Texture

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14
Q

A GEOMETRIC OR
ORGANIC AREA THAT
STANDS OUT FROM THE
SPACE NEXT TO OR
AROUND IT , OR
BECAUSE OF
DIFFERENCES IN VALUE ,
COLOR , OR TEXTUR E

A

Shape

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15
Q

DESCRIBES A SHAPE OR
OUTLINE
CREATE TEXTURE AND
CAN BE THICK OR THIN
MAY BE ACTUAL ,
IMPLIED, VERTICAL ,
HORIZONTAL ,
DIAGONAL , OR
CONTOUR L INES

A

Line

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16
Q

use these to
create divisions, textures and shapes.

17
Q

use this to set the theme/tone and attract

attention.

18
Q

REFERS TO THE ARRANGEMENT OF
OPPOSITE ELEMENTS AND EFFECTS.
SHOWS THE DIFFERENCE BETWEEN SHAPES AND
CAN BE USED AS A BACKGROUND TO BRING OBJECTS OUT AND
FORWARD IN A DESIGN. CAN ALSO BE USED TO CREATE AN AREA OF EMPHASIS

19
Q

use lines, different colors, etc. to create
enclosed/self-contained areas.

20
Q

Visual design principles (CoCeBaContHa, RhyDiMoPerDo)

A

Consistency, center of interest, balance, contrast, harmony, rhythm, directional movement, perspective, dominance

21
Q

Purposes of Visual Media

A

Gain attention, create meaning

22
Q

use this to set the relationship between lightness
and darkness, typically through a light source to create
shadows and highlights.

23
Q

These can be
abstractions, analogues, rough illustrations, or
digital reproductions of the objects.

24
Q

RHYTHM IS A PRINCIPLE
OF DESIGN THAT
SUGGESTS MOVEMENT OR ACTION.
IT CREATES A VISUAL TEMPO IN ARTWORKS AND PROVIDES A PATH FOR
THE VIEWER’S EYE TO FOLLOW.

25
Degree of light and dark in a design; contrast between black and white & all tones
Value
26
A VISUAL FLOW THROUGH THE COMPOSITION MOVEMENT IS THE PRINCIPLE OF GOOD DESIGN WHICH GIVES THE ARTIST CONTROL OVER WHAT THE VIEWER SEES NEXT.
Directional Movement
27
Kinds of Rhythm
Regular, progressive, flowing
28
CREATED THROUGH THE ARRANGEMENT OF OBJECTS IN TWO DIMENSIONAL SPACE TO LOOK LIKE THEY APPEAR IN REAL LIFE LEARNED MEANING OF THE RELATIONSHIP BETWEEN DIFFERENT OBJECTS SEEN IN SPACE
Perspective
29
AN AREA THAT FIRST ATTRACTS ATTENTION IN A COMPOSITION IMPORTANT OBJECTS OR ELEMENTS IN A COMPOSITION CAN BE ACHIEVED BY CONTRAST OF VALUES, MORE COLORS, AND PLACEMENT
Center of Interest
30
elements are repeated exactly in an evenly spaced arrangement (rhythm)
Regular rhythm
31
use this to show the rich fullness of all three dimensions of elements on two-dimensional screens.
form