VOCAB Flashcards

1
Q

ABA

A

The science that focuses on improving human behavior by identifying the laws of behavior.

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2
Q

7 Dimensions of ABA

A

Conceptually Systematic, Technological, Behavioral, Applied, Effective, Analytic, Generality

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3
Q

Rapport

A

Essentially building a positive relationship with the learner

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4
Q

Pairing

A

Process by which a neutral stimulus becomes conditioned as a reinforcer

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5
Q

HIPAA

A

Health Insurance Portability and Accountability Act of 1996

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6
Q

PHI

A

Protected Health Information

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7
Q

Informed Consent

A

Agreement by a person to a proposed course of treatment.

  • Capacity
  • Knowledge
  • Voluntary
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8
Q

Client Rights

A

Right to most effective treatment

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9
Q

Mandated Reporter

A

A person who, because of their profession, is legally required to report any suspicion of child abuse or neglect to the appropriate authority.

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10
Q

BCBA

A

Board Certified Behavioral Analyst

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11
Q

BCBA-D

A

Board Certified Behavioral Analyst – PhD certification

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12
Q

BCaBA

A

Board Certified Assistant Behavioral Analyst

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13
Q

RBT

A

Registered Behavior Technician

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14
Q

Client Dignity

A

The right of a person to be valued and respected for their own sake and to be treated ethically.

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15
Q

Repeatability

A

How a behavior can be counted or how it can occur through time.

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16
Q

Temporal Extent

A

Refers to how much time a behavior takes up or how long a behavior lasts.

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17
Q

Temporal Locus

A

Refers to the point in time that a behavior occurs

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18
Q

Direct Measurement

A

Observing the behavior and record the behavior’s data as it occurs

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19
Q

Indirect Measurement

A

Behavior is not directly observed and not recorded as it happened

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20
Q

Continuous Measurement

A

Measures every instance of a behavior during a session

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21
Q

Frequency

A

The number of times a behavior occurs in a given period.

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22
Q

Duration

A

How long a behavior lasts

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23
Q

Rate

A

Number of occurrences in a set specific amount of time.

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24
Q

Response Latency

A

Amount of time between presentation of a demand and the initiation of the response

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25
Q

Inter-response Time

A

The amount of time between 2 consecutive responses

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26
Q

Discontinuous Measurement

A

Derivative measures that include 2 forms of data

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27
Q

Trial to Criterion

A

Number of responses needed to reach a pre determined criteria of performance.
Used to compare the effectiveness of the intervention

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28
Q

Percent Correct

A

A ratio expressing the total number of correct responses.

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29
Q

Event Recording

A

Procedure for detecting and recording the number of times a behavior is observed

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30
Q

Time Sampling

A

Procedure for observing and recording behaviors during intervals or at a specific moment in time

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31
Q

Partial Interval Recording

A

Measuring whether a behavior occurred at any point during the interval

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32
Q

Whole Interval Recording

A

Measuring whether the behavior occurred for the entire interval

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33
Q

Momentary Time Sampling

A

Measuring whether the behavior occurred at the very end of an interval

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34
Q

Permanent-Products/Outcome Measures

A

Measuring a behavior after it has occurred by measuring the behavior’s effect on the environment

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35
Q

Cumulative Record

A

Graph of a running total of responses

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36
Q

Accurate

A

The extent to which the observed value matches the true state

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37
Q

Valid

A

Refers to whether the system measures what it purports to measure

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38
Q

Reliable

A

Refers to the extent in which the system results in consistent outcomes across repeated measures and observers

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39
Q

Behavior

A

Behavior is anything that can be seen or heard. Must be measurable and observable.

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40
Q

Operational Definition

A

The definition of a behavior. Must be objective, clear, and complete.

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41
Q

Environment

A

A learner’s general surroundings

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42
Q

Dead Man’s Test

A

“If a dead man can do it, it is not a behavior.”

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43
Q

Inter-Observer Agreement

A

The degree to which 2 or more independent observers report the same data after observing the same events and/or behavior

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44
Q

Preference Assessment

A

Includes observations or tests to determine a preference hierarchy

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45
Q

Indirect Preference Assessment

A

Involves asking caregivers or a learner what the learner may like

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46
Q

Functional Assessment

A

Provided a hypothesis as to why a behavior is occurring

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47
Q

Free Operant Preference Assessment

A

Observing the environment measuring what a learner interacts with and for how long they interact with the object

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48
Q

Single Stimulus Preference Assessment

A

Measures whether a learner takes an item and how long they play with the item

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49
Q

Paired Stimulus Preference Assessment

A

Also called a forced choice because it requires the learner to select one item from 2 options

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50
Q

Multiple Stimulus With Replacement (MSW)

A

Preference assessment where an array of items are displayed, learner chooses an item from 2 options, and the choice item is returned to the array for the next choice

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51
Q

Multiple Stimulus Without Replacement (MSWO)

A

Preference assessment where an array of items are displayed, learner chooses an item from 2 options, and the choice item is removed from the array for the next choice

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52
Q

Skill Acquisition Plan

A

The description of the target skill being taught, materials needed for teaching, strategies to be used, the consequences for correct or incorrect responding, mastery criteria, reinforcement strategies, and a plan for generalization and maintenance

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53
Q

Components of a Skill Acquisition Plan

A
  • Rationale
  • Target Bx
  • Instruction
  • Data Collection
  • Environment/Setting
  • Prompting
  • Reinforcement
  • Mastery Criteria
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54
Q

Reinforcement

A

A consequence that follows a behavior to increase the likelihood of that behavior occurring again in the future

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55
Q

Conditioned Reinforcement

A

Reinforcers that have a previous learned history of establishing the item as a reinforcer

  • Money
  • Jewelry
  • Cell phone
  • Computer
  • Video games
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56
Q

Unconditioned Reinforcement

A
AKA: Primary Reinforcement 
Stimulus that is a reinforcer without any prior learning history/requires no specific training 
- Food 
- Sleep 
- Water
- Warmth 
- Shelter
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57
Q

Dimensions of Reinforcement (DISC)

A

Deprivation, immediacy, satiation, contingency

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58
Q

Continuous Schedule of Reinforcement

A

Used when a target behavior is to be increases

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59
Q

Intermittent Schedule of Reinforcement

A

Used when a target behavior is to be decreased

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60
Q

Fixed Interval

A
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61
Q

Variable Interval

A
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62
Q

Fixed Ratio

A
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63
Q

Variable Ratio

A
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64
Q

Discrete Trial Training

A
65
Q

Cue/Instruction

A
66
Q

Prompt

A
67
Q

Response

A
68
Q

Consequence

A
69
Q

Intertrial Interval

A
70
Q

Echoic

A
71
Q

Mand

A
72
Q

Tact

A
73
Q

Intraverbal

A
74
Q

Stimulus Generalization

A
75
Q

Response Generalization

A
76
Q

Naturalistic Teaching Procedures

A
77
Q

Natural Environment Training

A
77
Q

Natural Environment Training

A
78
Q

Incidental Teaching

A
79
Q

Pivotal Response Training

A
80
Q

Milieu Teaching

A
80
Q

Milieu Teaching

A
81
Q

Mand-Model Teaching

A
82
Q

Task Analysis

A
83
Q

Forward Chaining

A
84
Q

Backward Chaining

A
85
Q

Total Task Chaining

A
86
Q

Shaping

A
87
Q

Token

A
87
Q

Token Economy

A
88
Q

Motivating Operation

A
89
Q

Antecedent

A
90
Q

Behavior

A
91
Q

Consequence

A
92
Q

Stimulus Control

A
93
Q

Discriminative Stimulus (SD)

A
94
Q

Stimulus Delta (S-delta)

A
95
Q

Discrimination Training

A
96
Q

Transfer of Stimulus Control

A
97
Q

Prompt

A
98
Q

Stimulus Prompt

A
99
Q

Response Prompt

A
100
Q

Within Stimulus Prompt

A
101
Q

Extra Stimulus Prompts

A
102
Q

Prompt Fading

A
103
Q

Most-to-least Prompting

A
104
Q

Least-to-most Prompting

A
105
Q

Physical Prompt

A
106
Q

Verbal Prompt

A
107
Q

Gestural Prompt

A
108
Q

Modeling

A
109
Q

Time Delay

A
109
Q

Generalization

A
110
Q

Maintenance

A
111
Q

Stimulus Generalization

A
112
Q

Response Generalization

A
113
Q

Over Generalization

A
114
Q

Antecedent

A
115
Q

Consequence

A
116
Q

Function

A
117
Q

Escape/Avoidance

A
118
Q

Access to Attention

A
119
Q

Access to Tangibles

A
120
Q

Sensory/Automatic

A
121
Q

Function Assessment

A
122
Q

Functional Analysis

A
123
Q

ABC Data Recording

A
124
Q

Direct Observation

A
125
Q

Behavior Reduction Plan

A
126
Q

Target Behavior

A

The specific behavior selected for change

126
Q

Target Behavior

A
127
Q

NCR

A

Non Contingent Reinforcement

128
Q

FCT

A

Functional Communication Training

129
Q

Behavior Momentum

A

Refers to the tendency for behavior to persist following a change in environmental conditions. The greater the rate of reinforcement, the greater the behavioral momentum,

130
Q

Enriched Environment

A

To fill an environment with a variety of new and favorite challenging things to engage with, either with out bodies or our minds

131
Q

Providing Choices

A

Gives the learner a sense of autonomy while still maintaining that behavioral control (i.e., forced choice)

132
Q

Schedule Modification

A
133
Q

Extinction

A

The discontinuing of reinforcement of previously reinforced behavior (i.e., responses no longer produce reinforcement)

134
Q

Replacement Behavior

A

Used to substitute behaviors that limit learning and inclusion with behaviors that help promote success in the learning environment or real world across daily-living tasks.

135
Q

Extinction Burst

A

A predictable, temporary increase in the rate and intensity of a behavior when an extinction procedure is first used

136
Q

Extinction-Induced Variability

A

New topographies of a behavior may temporarily occur during the extinction phase to attempt access to reinforcement to get the same type of reinforcement that is on extinction

137
Q

Spontaneous Recovery

A

A behavior reappears after it has decreased or stopped entirely during extinction procedure.

138
Q

Differential Reinforcement

A

Differential reinforcement requires both reinforcement and extinction. DR involved 2 responses and typically 1 increases and 1 decreases

139
Q

DRA

A

Differential Reinforcement of Alternative Behavior
Reinforces occurrences of a bx. that provides a desirable alternative to the problem bx. but is not necessarily incompatible with it.
REPLACEMENT BEHAVIORS

140
Q

DRO

A

Differential Reinforcement of Other Behaviors
Reinforcement is delivered when the bx. has not occurred during specific times.
Reinforcement is provided for not engaging in the target bx.
Results decrease in target bx and theoretically result in an increase of all other behavior

141
Q

DRI

A

Differential Reinforcement of Incompatible Behavior
Reinforces a bx. that cannot occur simultaneously with the PBx and withholds reinforcement following instances of PBx.
One behavior would have to be incompatible with the target bx.

142
Q

DRH

A

Differential Reinforcement of Higher Rates of Behavior
Reinforcer is delivered at the end of a specific interval if a target bx. has occurred at a criterion rate (higher than the target bx. rate)

143
Q

DRL

A

Differential Reinforcement of Lower Rates of Behavior
Used to reduce the occurrence of the behavior, but not get rid of it completely.
Reinforcer is delivered at the end of a specific interval if a target bx. has occurred at a criterion rate (lower than the target bx. rate)

144
Q

Multiple Relationships

A
145
Q

Rapport Building

A
146
Q

Types of M.O.s

A

E.O., A.O., C.M.O., U.M.O.

147
Q

M.O.

A

Motivation Operation – An environmental variable that alters the reinforcing or punishing effectiveness of some stimulus, object, or event; and alters the current frequency of all behaviors that has been reinforced or punished by that stimulus, object, or event.
Changing how valuable a reinforcer is

148
Q

A.O.

A

Abolishing Operations. A motivating operation that decreases the effectiveness of a stimulus, object, or event.
For example, the reinforcing effectiveness of food is abolished as a result of food ingestion.

149
Q

E.O.

A

Establishing Operation. A motivation operation that increases the effectiveness of some stimulus, object, or event as a reinforcer.
For example, food deprivation establishes food as an effective reinforcer.

150
Q

C.M.O.

A

Conditioned Motivation Operation.
The M.Os that one learns to place on an item.
For example; jewelry, cell phone, video games, perfume

151
Q

U.M.O

A

Unconditioned Motivating Operations.
Events, operations, and stimulus conditions with value altering motivating effects that are unlearned.
For example; food, shelter, warmth, sleep

152
Q

Premack Principle

A

Engaging in more probable behaviors or activities can reinforce engaging in less probable behaviors or activities (i.e., “First…then”)

153
Q

Premack Principle

A

Engaging in more probable behaviors or activities can reinforce engaging in less probable behaviors or activities (i.e., “First…then”)