vocab game design Flashcards

(33 cards)

1
Q

games which are advertised frequently and have budgets over $20 million

A

aaa list games

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2
Q

video games made to resemble board games

A

convergence

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3
Q

very first build that is shared with testers

A

alpha

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4
Q

parts of your game

A

components

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5
Q

when a player is presented with too many choices or decisions

A

analysis paralysis

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6
Q

represents the player in the game or a sprite

A

avatar

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7
Q

probability distribution where some events are more likely to occur than others

A

bell curve

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8
Q

making choices that will affect the rest of your game play

A

decision making

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9
Q

results like play actions being put into motion

A

dynamics

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10
Q

movie inserted into the video game

A

cinematic

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11
Q

easy to learn and easy to play but not easy to master

A

accessibility

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12
Q

middle man between the creator and the publisher

A

agent

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13
Q

When a player is not actually participating.

A

downtime

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14
Q

The profession of the character that says what he or she can and cannot do.

A

character class

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15
Q

A game played to relax not to beat or win.

A

casual game

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16
Q

Very close to final design but still being tested

17
Q

Whether the game is easy to play or requires more experience.

18
Q

Provides an overview of the game and its learning goals.

A

Design Document

19
Q

Law that protects creation.

20
Q

A game that has no connection or nothing to do with the real world.

21
Q

The key details or selling points of the game.

A

Features List

22
Q

The extent to which the game circumstances change over time.

23
Q

Creating the content and the rules of the game.

24
Q

Development software that game designers use to manage art, sound, and code

25
Writing of the dialogue, text, and story within the worlds.
Game Writing
26
Sub category of games with well defined methods and appeal to players.
Genre
27
A desired result or plan that you set to achieve.
Goals
28
The visual aspects of a game, particularly the art.
Graphics
29
Strategy that involves your long range plan.
Strategic
30
Collection of game mechanics that produce a given outcome.
System
31
Creation of rules and patterns in the game.
System Design
32
Story or history that the game is trying to represent.
Theme
33
Form of intellectual property that applies to titles and names.
Trademark