Vocabulary Flashcards

(47 cards)

1
Q

Allusion

A

A reference to a well-known person, place, event, literary work, or work of art

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2
Q

Anachronism

A

the act of locating something at a time when it could not have existed or occurred

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3
Q

Antagonist

A

a person who actively opposes or is hostile to someone or something; an adversary.

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4
Q

Protagonist

A

Main character in a story (doesn’t have to be good)

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5
Q

Archetype

A

A detail, image, or character type that occurs frequently in literature and myth and is thought to appeal in a universal way to the unconscious and to evoke a response

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6
Q

Direct Characterization

A

The author directly states a character’s traits

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7
Q

Indirect Characterization

A

The character is revealed through their personality, appearance, words, actions, and effect on others

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8
Q

Connotation

A

an idea or feeling that a word invokes in addition to its literal or primary meaning.

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9
Q

Denotation

A

The dictionary definition of a word

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10
Q

Convention

A

A way in which something is usually done, especially within a particular area or activity.

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11
Q

Dialogue

A

Conversation between two or more characters

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12
Q

Diction

A

A writer’s or speaker’s choice of words

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13
Q

Euphemism

A

An indirect, less offensive way of saying something that is considered unpleasant

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14
Q

Ellipsis

A

three periods (…) indicating the omission of words in a thought or quotation

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15
Q

Exposition

A

Term that refers to the introduction of a story/book when the characters and setting are first described.

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16
Q

Metaphor

A

A comparison without using like or as

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17
Q

Metonymy

A

A figure of speech in which something is referred to by using the name of something that is associated with it

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18
Q

Personification

A

A figure of speech in which an object or animal is given human feelings, thoughts, or attitudes

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19
Q

Simile

A

A comparison of two unlike things using like or as

20
Q

Synecdoche

A

a figure of speech in which a part is made to represent the whole or vice versa

21
Q

Flashback

A

A method of narration in which present action is temporarily interrupted so that the reader can witness past events

22
Q

Foreshadowing

A

A narrative device that hints at coming events; often builds suspense or anxiety in the reader.

23
Q

Foil

A

A character who acts as a contrast to another character

24
Q

Hyperbole

A

exaggerated statements or claims not meant to be taken literally.

25
Imagery (identified by five senses: sight, gustatory (taste), olfactory (smell), touch, hearing)
Description that appeals to the senses (sight, sound, smell, touch, taste)
26
Motif
a distinctive feature or dominant idea in an artistic or literary composition
27
Nonlinear Narrative
a narrative that goes out of chronological order.
28
Oxymoron
conjoining contradictory terms (as in 'deafening silence')
29
Paradox
a statement that seems contradictory but is actually true
30
Dramatic Irony
when a reader is aware of something that a character isn't
31
Verbal Irony
A figure of speech in which what is said is the opposite of what is meant
32
Situational Irony
An outcome that turns out to be very different from what was expected
33
First person point of view
a character in the story is actually telling the story himself/herself
34
Second person point of view
The narrator tells the story using the pronouns "You", "Your," and "Yours" to address a reader or listener directly
35
Third person point of view omniscient
all-seeing narrator who knows the thoughts and feelings of most, if not all, of the characters
36
Third person point of view limited
the narrator only knows the thoughts and feelings of one character
37
Third person point of view objective
The narrator is not part of the story and does not know any of the characters' feelings.
38
Rhetorical Question
figure of speech in the form of a question posed for rhetorical effect rather than for the purpose of getting an answer
39
Romance
a medieval narrative about the adventures of a chivalric hero
40
Satire
A literary work that criticizes human misconduct and ridicules vices, stupidities, and follies.
41
Setting
where and when the story takes place
42
Speaker Tag
the part of a sentence that identifies who is speaking in a quote
43
Symbol
A thing that represents or stands for something else, especially a material object representing something abstract.
44
Synesthesia
describing one kind of sensation in terms of another ("a loud color", "a sweet sound"); when one kind of sensory stimulus evokes the subjective experience of another
45
Syntax
The arrangement of words and phrases to create well-formed sentences in a language.
46
Theme
Central idea/lesson of a work of literature
47
Verisimilitude
the quality of appearing to be true, real, likely, or probable