Vocabulary Flashcards
(25 cards)
Drill
Refers to repetitive, non-problem-based exercises designed to improve skills or procedures already acquired.
Practice
Refers to different problem-based tasks or experiences, spread over numerous class periods, each addressing the same basic ideas.
Conceptual knowledge

Knowledge rich in relationships and understanding- thoughtful, reflective learning
Manipulatives
physical objects that students and teachers can use to illustrate and discover mathematical concepts, whether made specifically for mathematics or for other purposes- can be a testing ground for emerging ideas
Algorithm
A process or set of rules to be followed in calculations or other problem-solving operations, esp. by a computer.
General strategies for solving problems
draw a picture, act it out, use a model, look for a pattern, guess and check, make a table or chart, try a simpler form of the problem, make an organized list, write an equation
Domains
In mathematics, the domain of definition or simply the domain of a function is the set of “input” or argument values for which the function is defined. That is, the function provides an “output” or value for each member of the domain.
Relational Understanding

knowing what to do and why
Games
A multiplayer game whose rules, strategies, and outcomes are defined by clear mathematical parameters.
Procedural knowledge

Knowledge of formal language or symbolic representations, rules, algorithms, and procedures
Cognitive demand
higher-level thinking—low cognitive demand tasks involve stating facts, known procedures, routine problems- high cognitive demand problems involve making connections, analyzing information, and drawing conclusions
Reflective thought
the effort to connect existing ideas to new information- modify existing schemas to incorporate new ideas.
Partial product

The product of one term of a multiplicand and one term of its multiplier.
Instrumental understanding

doing something without understanding
Constructivism
rooted in Jean Piaget’s work- the notion that learners are not blank slates but rather creators of their own learning- as learning occurs, the networks are rearranged, added to, or modified- brain is applying prior knowledge to make sense of the new information.
Types of representations
pictures, written symbols, oral language, real-world situations, and manipulative models- help children construct ideas
Pedagogical content knowledge
The interaction of the subject matter and effective teaching strategies which help students learn the subject matter- requires a thorough understanding of the content to teach it in multiple ways, drawing on the cultural backgrounds and prior knowledge and experiences of students.
Context
the problem that begins the lesson should get students excited about learning math
Process of problem solving
Understanding the problem, devising a plan, carrying out the plan, looking back
Accommodation
Initially proposed by Jean Piaget, the term accommodation refers to part of the adaptation process. The process of accommodation involves altering one’s existing schemas, or ideas, as a result of new information or new experiences. New schemas may also be developed during this process.
Assimilation
occurs when the new concept does not “fit” with existing network so the brain revamps or replaces the existing schema.
Classroom discourse
The discussions and the interactions that occur throughout a lesson
Teaching “about” problem solving
teaching students how to problem solve- can include teaching the process or strategies for solving a problem- “draw a picture” to help solve a problem
“Unpacked content”
The “unpacking” of the standards is an effort to answer a simple question “What does this standard mean that a student must know and be able to do?” and to ensure the description is helpful, specific and comprehensive for educators.
