W5 Flashcards

1
Q

What does point distance analysis

A

Determines the distances from input point features to all points in the near features within a specified search radius

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2
Q

What does nearest neighbourhood analysis do?

A

Calculates the distance and additional proximity information between the input features and the closet feature in another layer or feature class

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3
Q

What do vector format buffers do?

A

creates polygons around input features to a specified distance

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4
Q

Do projections matter for buffers?

A

Yes, geodesic buffers actually account for the actual shape of the earth
- calculates distance on a curved surface vs flat surface (cartesian plane)

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5
Q

What is a Thiessan polygon

A

Thiessen polygons partition the space based on proximity to a set of point locations.
- they are created by dividing a geographic area into polygons such that each polygon encompasses all the points within its boundary that are closer to its defining point (site) than to any other defining point.

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6
Q

How do local functions work?

A

only use data at a single location to calculate an output value
- uses all logical operators
- can use all functions of map algebra
- can calculate cell statistics

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7
Q

How do focal (neighbourhood) functions work?

A

Uses data from a set of neighbourhood cells (kernels)
- relates a cell to its neighbours
- Explicitly make use of spatial proximity within a local neighbourhood
- used to determine values in a new output grid

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8
Q

How do zonal functions work?

A

Uses data in regions or groups
- operates on regions to which the cells belong
- zones are group of grid cells that share the same value
- these zones are typically defined on a separate grid

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9
Q

How global functions work?

A

use all data from a raster layer
- Output is cells in each location that have a function of all cell values in the input layer

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10
Q

What raster function is used to calculate distance?

A
  • global, this is because their operations and calculations take the entire extent of the raster into account
  • projection issues are important especially when calculating absolute distances
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11
Q

What does the straight line distance function do?

A

measures the straight line (euclidean) distance from each cell to the closet source (aka the object of interest)
- if a source grid is used the distances are calculated from each NoData pixel to the nearest pixel with a value
- can be seen as similar to vector buffers

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12
Q

How does the straight line allocation function work?

A

assigns each cell the value of its nearest source
- helpful because identifying the closet proximity is often used as a simple method of filing data gaps
- objects need to be defined as integer values
- same as Thiessan polygons

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13
Q

How does the straight line direction function work?

A
  • computes the direction to the nearest source
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14
Q

What is a kernel

A

A window of 3x3 pixels

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15
Q

How do you move a kernel

A

A mathematical operator will move it over 1 cell at a time, this delivers a new value for each central cell under window, thus producing an entirely new grid
- each time the cell moves over it gets a new value, so by the end the whole thing is different

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16
Q

Why is moving windows important?

A
  • This process is the basis for spatial filtering
  • you can highlight or suppress features in a layer based on spatial frequency (which is related to the texture, tone, or content of a grid)
  • make something smoother or rougher
17
Q

What is filtering?

A

The use of neighbourhood functions on a grid to achieve a certain modification on the output grid

18
Q

What is the goal of low pass filtering

A

To let low frequency information pass through the filter, while high frequency information is subdued or removed
- abrupt changes are smoothed, homogenous areas remain as they are
- designed to emphasize larger, homogeneous areas
- sometimes used to get rid of speckle
-typical kernel choices: average, median, mode, majority

19
Q

What is the goal of high pass filtering?

A

Let high frequency information pass through the filter, while low frequency information is amplified
- boundaries are sharpened
- outliers are emphasized
- surfaces become rougher
- typical kernel choices: min, max, minority, range