Weapons Flashcards
(48 cards)
Dolk
1d4 pierceing, finesse, light, throw 20/60 (2gp 1lb)
Klubbe
1d4 bludgoning, light (1sp 2lb)
Stor klubbe
1d8 bludgoning, two handed (2sp, 10lb)
Håndøks
1d6 slashing, light, throw 20/60 (5gp 2lb)
Kastespyd
1d6 piercing, throw 50/120 (5sp 2lb)
Letthammer
1d4 bludgoning, light, throw 20/60 (2gp, 2lb)
Stridsklubbe
1d6 bludgoning (5gp, 4lb)
Stokk
1d6 bludgoning, versitale 1d8 (2sp, 4lb)
Ljå
1d4 slashing, light (1gp, 2lb)
Spyd
1d6 piercing, versitale 1d8, throw 20/60 (1gp, 3 lb)
Håndkamp
1 bludgoning
Lett armbrøst
1d8 piercing, ammunition 80/320, loadong, two handed (25 gp, 5 lb)
Dart
1d4 piercing, finesse, throw 20/60 (5 cp, 1/4 lb)
Kortbue
1d6 piercing, ammunition 80/320, two handed (25 gp, 2 lb)
Slynge
1d4 bludgoning, ammuntion 30/120 (1 sp, -)
Battleaxe
10 gp 1d8 slashing 4 lb. Versatile (1d10)
Flail
10 gp 1d8 bludgeoning 2 lb. —
Glaive
20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe
30 gp 1d12 slashing 7 lb. Heavy, two-handed
Greatsword
50 gp 2d6 slashing 6 lb. Heavy, two-handed
Halberd
20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Lance
10 gp 1d12 piercing 6 lb. Reach, special
You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted.
Longsword
15 gp 1d8 slashing 3 lb. Versatile (1d10)
Maul
10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed