Week 1 Flashcards
(30 cards)
Visual Story Telling
- Visual Components
- Contrast and Affinity
- Space
Pictures are made up of 3 Fundamental building blocks:
Story: Plot, character, and dialogue
Sound: Dialogue, sound effects, and Music
Visuals: All visuals are the visual components
Example: Scenery, props, costumes
Basic Visual Components
Space Line Shape Tone Color Movement Rhythm
Terminology: The Screen: The 2D screen where we see pictures.
Movie screens TV & computer screens Screens on cell phones and other handheld devices Hanging canvases in museums Pages in books and magazines Display photos Drawings
Terminology: Real World & Screen World
Real World:
The environment in which we live
3D reality
Screen World:
Images on the screen
The picture world we create w/ cameras, brushes, pencils, computers
Terminology: FG, MG, BG
Foreground (FG)
Objects closer to the viewer or camera
Midground (MG)
Objects that are farther away from the viewer or camera
Background (BG)
Objects that are farthest away
Terminology: The Picture Plane
The Picture Plane
Frame lines will surround anything visual in the screen world.
The frame lines create a picture plane.
The picture plane is the “window” within which the picture
exists.
Visual Progression
Point:
Line:
Plane:
A point becomes a line becomes a plane
Visual Progression
This a progression.
From a point, to a line, to a plane, to a volume.
Keys to Visual Structure
Based on the Principle of Contrast & Affinity
Contrast means difference
Affinity means similarity
Terminology: Contrast, Tone
Contrast:
Difference
Tone:
Brightness of Objects
(ex: organized by a gray scale)
Terminology: Maximum Contrast of…
Maximum Contrast of Tone
Terminology : Affinity: Similarity…
Tonal Affinity:
***Greater/Less Visual Intensity
The greater the contrast in a visual component, the more the visual intensity or dynamic increases.
The greater the affinity in a visual component, the more the visual intensity or dynamic decreases.
OR
Contrast = Greater Visual Intensity Affinity = Less Visual Intensity
What does Visual Intensity mean?
Which half is more intense?
Space: How can a 2D screen surface display
pictures that appear to have 3D or depth?
- Deep space
- Flat space
- Limited space
- Ambiguous space
Depth queues … Wes Anderson visual style is using flat space
Deep Space
The illusion of a 3D world on a 2D screen surface audience believes they see depth on a 2D screen b/c of Depth Clues.
Deep Space
This is a frontal plane
Notice: There is no depth
flat space Wes Anderson
Deep Space: NOTE:
Perspective – most important depth clue.
Perspective has 3 basic types…..
One-Point Perspective
Two-Point Perspective
Three-Point Perspective
Deep Space:
One-Point Perspective
One-Point Perspective: Vanishing Point
One side of the plane looks farther away even though it exists on this flat surface
Two-Point Perspective: 2 Vanishing Points
More complex than one-point perspective. The longitudinal plane can be given a 2nd vanishing point.
Three-Point Perspective: 3 Vanishing Points
More complex than two-point perspective. 1st point is above the building. 2nd and 3rd points are along the horizon line
Spider-Man…great depth or great height, adds distortion
Perspective, Vanishing points, and Longitudinal planes
When the camera is at eye level, an actor is like a flat, frontal plane. (Camera is representable of audiences eyes)
The camera is lowered and tilted up (Perspective is an illusion of something perspective)
The camera is raised and tilted down (Bird’s eye view)