Week 1 Terms Flashcards
Know all terms and reversal (32 cards)
Students who are working in a group for an art project are using?…
Collaboration
Computer software designed to manage the organization, delivery, and tracking of online courses and learner performance.
Learning Management Systems
Online journal, with simple content and responses
Blogs
Web pages that can be viewed and modified by anyone.
Wikis
The collaboration and creation aspects leading to a more student centered learning.
E-Learning 2.0
using more than one medium of expression or communication
multimedia
Page built using html and www, with content that is constant changing based on individual users interactions.
static content
audio files easily distributed or downloaded online.
Podcasts
blog based on video content.
vlogs
video podcast broadcaster over internet
vodcast
only certain had the power to create, every one else was a consumer online
web 1.0
emerging network platform to support distributed, collaborative, creation by its users.
web 2.0
The context of html and www, to content that constantly changes based on user interactions and parameters. Facebook.
Dynamic content/ web pages.
Really Simple Syndication” syndicating news and other web sight content.
RSS Feed
use of dedicated web sights and applications to interact with other users who have similar interests.
social networking.
class where students put all focus on their teacher.
Instructor centered
student and teacher share their focus and speaking time, communication without the classroom.
student centered
existing at the same time
synchronous
“Use of web conference to conduct meeting over internet.” and “enable meeting over internet”
Virtual Classroom and Web conferencing.
Not simultaneously communication when people are not together.
Asynchronous
social network software internet application to help connect friends together.
Social computing
groups of people with similar interest who share info on interest.
Commodities of practice.
online gaming simultaneously played by many people
MMOG
Mix of classroom, self-directed, synchronous, asynchronous, approaches designed to optimize learning
Extended/Hybrid/Blended Learning