Week 10 Flashcards

1
Q

4 Types of Instruction / Cuing

A

Verbal
Auditory
Visual/Demonstration
Manual Guidance/Tactile

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2
Q

Verbal Instruction (3) Factors

A
  • Analogies encourage implicit learning
  • Influence goal achievement strategies
  • Ask for what you want, not what you don’t want
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3
Q

Auditory Instruction (4) Factors

A
  • Overlaps with Verbal
  • Other Ex: Clapping, Metronome, Beat to Music, Counting
  • Motor Cues: Spin/Turn/Kick
  • Combine with analogies
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4
Q

Visual Cues/Demonstration (3) Factors

A
  • Demonstrate before practice
  • Allow learner the opportunity to self-select when they receive demonstration
  • Mirror neurons in the brain
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5
Q

Manual Guidance/Tactile (3) Factors

A
  • Feel for the target movement
  • Assistance and facilitation
  • Only give as much as needed
  • Fade as they develop the movement
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6
Q

Knowledge of Results

A

Externally presented information about the outcome of an attempt to perform a skill

Ex: You walked 10 feet farther today than yesterday.

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7
Q

Knowledge of Performance

A

Externally presented information about movement characteristics that led to the performance outcome

Ex: You should lift your toes as you land on your heel.

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8
Q

Massed Practice

A

Amount of practice time in a session is greater than amount of rest between trials
(goal is conditioning, continuous skills)

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9
Q

Distributed Practice

A

Amount of rest between trials is equal to or greater than amount of time for the practice
-Allows learner to reflect on performance
(goal is performance, best for safety/fatigue/symptoms)

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10
Q

Constant Practice

A

Practice of one variation of the skill
-gains confidence
-may be beneficial prior to variable

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11
Q

Variable Practice

A

The variety of movement and context characteristics while practicing a skill
-increased ability to adapt
-during acquisition increases learning/transfer

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12
Q

Blocked Practice Sequence

A

Practicing a task several times before moving onto the next task
-can be with both constant or variable practice

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13
Q

Random Practice Sequence

A

A practice sequence where several tasks are practiced in no particular order
-most effective with different patterns of coordination during function

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14
Q

Contextual Interference

A

The memory and performance disruption that results from performing variations of a skill within the context of practice

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15
Q

Whole Practice

A

A practice strategy that involves practicing a skill in its entirety

Use whole practice when most important problem is coordinating actions

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16
Q

Part Practice

A

A practice strategy that involves practicing parts of a skill before practicing the whole skill

Effectiveness is determined by the degree of transfer from part practice to whole performance

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17
Q

Challenge Point Hypothesis

A
  • A point of optimal challenge that yields maximum practice benefits
  • variables: skill level & task difficulty
18
Q

Postural Control

A

Controlling the body’s position in space for stability and orientation

19
Q

Progression of development for postural control

A

Cephalocaudal:
Vision, head control, trunk control, incorporating more senses

Anticipatory and Reactive Control develop in parallel

20
Q

Two types of Feedback

A

Task-Intrinsic Feedback
Augmented Feedback

21
Q

Task-Intrinsic Feedback

A

Visual
Auditory
Proprioceptive
Tactile

22
Q

Augmented Feedback

A

Knowledge of Results
Knowledge of Performance

23
Q

Concurrent Feedback

A
  • Provided while person performing a skill
  • Can be positive or negative
  • Subtle variations in how provided can influence learners dependence on feedback
24
Q

Immediate Feedback

A

Provided immediately after a skill has been completed

25
Summative Feedback
Provided after a time period has lapsed after skill is performed
26
Open Loop Control System
The control center sends effectors all the movement instructions they need to perform a skill from beginning to end (discrete)
27
Closed Loop Control System
Control center sends movement instructions to effectors to initiate performance. Feedback from effectors & other sources provides control center with information needed to give instructions to continue and end the movement. (Continuous)
28
Are individuals with early to moderate Parkinson’s able to learn motor skills?
Yes! Just may require more repetition due to slower learning rates.
29
How do individuals post-stroke learn the best?
Reduced feedback frequency and external focus instructions
30
How do individuals with visuospatial working memory deficits following a stroke learn best?
Multiple motor tasks by practicing in a blocked practice order.
31
Posture Stability
Ability to control COM in relationship to BOS
32
Postural Orientation
Ability to maintain relationship between body segments and between body and environmental for a task
33
At what age does a child shift from visual control of balance to more somatosensory control?
3 Years Old
34
At what age do children reach postural responses that are adult-like?
7-10 years old
35
What age do children demonstrate compensatory postural responses?
15 Months (More variable and slower than adults)
36
How does tactile and vibratory sensitivity change over time?
Decreases - mostly due to loss of numbers of receptors
37
Reasons for postural control decline with aging? (4)
- Impaired reactive control with delays - smaller response magnitudes causing abnormal timely activation - delayed anticipatory response - reduced/distorted sensory input
38
At what age is locomotion typically matured?
7 Years Old
39
Characteristics of gait changes with older adults?
- Decreased Speed - Shorter Step Length - Shorter Stride Length
40
At what age does reach & grasp skills mature to adult-like levels? Dual task reaching control?
10-11 years old 15 years old
41
4 parts of criteria for developmental coordination disorder
1- learning/execution of coordinated motor skills is below age level 2 - motor difficulties significantly interfere with ADLs/academia/activities/leisure/play 3 - onset is the early developmental period 4 - not explained by intellectual delay, visual impairment or other neurological conditions that affect movement