Week 10 - Communications Flashcards
(23 cards)
Promotion — what is Publicity?
- public visibility or awareness through media for a product, service or organization — not directly paid for
- media relations — deep understanding of media and relationships built btwn sport organization and media members over time
- people employed within media organization
- medium of mass communication
- anything in audio or visual form that presents or represents sports to an audience
Publicity strategies
4
- Press release — communicate information a low cost
- Press conferences — highlight important events
- Media kit — motivate the media
- Media training — make key employees media literate
Promotions — public relations
Planning and management of contacts and interactions between the public and the sport organization — reputation management
Public relations strategies
- stakeholder management
- CSR
- sponsorship
- events
- social media
Digital media
Any media that can be encoded in a machine readable format, can be created, viewed, distributed, modified and preserved on computers
Canadian internet users age 16-64 who use social media: what %?
91.9%
Social Media
A web-based service that allows individuals to
(1) construct a public
or semi-public profile within a bounded system
(2) articulate a list of
other users with whom they share a connection, and
(3) view and
traverse their list of connections and those made by others in the
system.
Daily time spent online ages 16-64?
6 hours and 18 minutes
Daily time spent on social media ages 16-64?
1 hour and 53 minutes
Canadians use an average of ______ social media platforms each month.
6.4
what are the top reasons for using social media?
- Keeping in touch with friends and family (58.2%)
- Filling spare time (43.3%)
- Reading news stories (31.0%)
- Sport was # 13 at 17.2%
Canadian businesses spend USD ______ annually on social
media advertising, or _____ of their total digital ad spend.
- $3.54 Billion
- 22.3%
Top social media platforms for Canadians
- Facebook (49.5%)
- Pinterest (22.0%)
- X (Twitter) (13.2%)
- Instagram (8.8%)
- YouTube (2.6%)
- Reddit (2.6%)
- LinkedIn (0.7%)
- Others (0.6%)
What Makes Social Media
Different?
- Cost-effective
- Embraces interactivity, collaboration, and co-creation above one-to-many
communication - Integrates communication and distribution channels
- Provides opportunities for customization
- Delivers superior speed to delivery of information communication and
feedback
Benefits of Social Media
- Builds an audience of fans to interact with in real time
- Engages fans in ways that they want to be engaged – Creates lifetime fans
- Viral – Wider reach
- Drives behavior that drives business
- People not only want to interact with brands on social media but
also want to buy from brands
Drawbacks of Social
Media
- Absence of control
- Avoid pitfalls
- Manage access to accounts
- Keep personal and official accounts separate
- Reserve the right to delete but do so with caution
- Own your mistakes
Content Strategy (7)
- Choose social media marketing goals that align to business
objectives and brand values - Learn everything you can about your audience
- Know your competition
- Do a social media audit
- Set up accounts and improve profiles
- Find inspiration – Know your voice
- Create a social media content calendar
4 ways to track your metrics
- awareness
- engagement
- conversion
- consumers
track your metrics - what is awareness
illuminate your current and potential audience:
brand awareness, audience growth rate, post reach, potential
reach
track your metrics - what is engagement
shows how audiences are interacting with your
content: applause rate, avg engagement rate, amplification rate,
virality rate
track your metrics - what is conversion
demonstrates the effectiveness of your social
engagement: e.g., Cost Per Thousand Impressions, social media
conversion rate, conversion rate
track your metrics - what is consumers
reflect how active customers think and feel about
your brand: e.g., testimonials
other forms of digital media
- Virtual reality (VR) and augmented reality (AR)
* NBA using VR to offer fans a courtside view of games, creating a sense of
presence and excitement. - Gamification and fantasy sports:
* Fantasy football leagues allowing fans to create their dream teams and
compete against friends based on real player performances.