Week 4 Flashcards

1
Q

Continuous Reinforcement

A

Every correct response results in a reinforcement

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2
Q

Ratio Schedule

A

Reinforcements are based on the amount of responding

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3
Q

Interval Schedule

A

Reinforcements are based on the amount of time between

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4
Q

Fixed Schedule

A

Schedule of reinforcement stays the same

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5
Q

Variable Schedule

A

Schedule of reinforcement can vary between reinforcements

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6
Q

Fixed Ratio

A

Reinforcement is delivered after a specific and predictable number of responses

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7
Q

Variable Ratio

A

The number of responses required to get a reinforcement changes between reinforcements and reinforcements are delivered in an unpredictable way that is tied to an average or algorithm

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8
Q

Fixed Interval

A

Reinforce the first response occuring after a set amount of time. Reinforcement is delivered on a predictable time interval.

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9
Q

Variable Interval

A

First response is reinforced following a variable amount of time, unpredictable time interval

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10
Q

Classical Conditioning

A

Occurs when an organism associates a specific stimulus with a response

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11
Q

Reinforcement

A

Makes a behaviour more likely to occur

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12
Q

Negative Reinforcement

A

Something undesirable didn’t happen, encourages positive behaviour to reoccur by removing a negative consequence or stimuli

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13
Q

Positive Reinforcement

A

Something desirable happened when something positive is given given after a behaviour

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14
Q

Punishment

A

Makes a behaviour less likely to reoccur

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15
Q

Positive Punishment

A

Something undesirable happened, adding a negative stimulus or consequence

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16
Q

Negative Punishment

A

Something desirable didn’t happen, removing a positive stimulus

17
Q

Appraisal Theories

A

Each emotion is caused by a group of appraisals, which are evaluations and judgments of what events in the world mean for our goals and well being

18
Q

Functionalist Theories of Emotion

A

Emotions help people manage important tasks, emphasizes the adaptive role of an emotion in handling common problems throughout evolutionary history

19
Q

Impasse Driven Learning

A

When people want to learn something just for the sake of it, not for an external reward

20
Q

Perceptual Learning

A

When the brain gets better at recognizing and understanding things you see, hear or feel through practice and experience

21
Q

Implicit Learning

A

When something is learnt without realizing that it is actively being learnt. Happens without conscious effort, changes in behaviour without having intended to learn something

22
Q

Implicit Memory

A

A type of long-term memory that does not require conscious thought to encode. Changes in behaviour that reveals the influence of past experiences without intending to use that experience.

23
Q

Explicit Memory

A

Type of memory where things are remembered on purpose and are consciously remembered

24
Q

Encoding

A

When new information is taken in and transformed into a format that the brain can store

25
Learning Activities
The tasks or actions learners engage in to help process and understand new information
26
Materials
Resources or content that provides the information for learners
27
Retrieval
The process of accessing and recalling information that has been stored in memory
28
Fear Conditioning
A process where someone learns to associate a neutral stimulus with something scary, causing them to feel fear when they encounter the neutral stimulus alone.
29
Goal-Directed Behaviour
When someone takes actions specifically aimed at achieving a certain goal or desired outcome.
30
Working Behaviour
The form of memory we use to hold onto information temporarily, usually for the purposes of manipulation
31
Sensitization
Occurs when the response to a stimulus increases with exposure
32
Metacognition
Describes the knowledge and skills people have in monitoring and controlling their own learning and memory