Weeks 9-10 Flashcards

(27 cards)

1
Q

Perception

A

Process by which individuals receive, select and interpret stimuli to form meaningful and coherent pictures of the world (can be conscious or sub-conscious); we behave based on our own view of reality rather than objective truth

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2
Q

Social Proof

A

People pay attention to what others are doing, act along with others e.g. Big Bang Theory with/without laugh track

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3
Q

Scarcity

A

When something is in short supply, people view it as a signal that it is desirable; FOMO makes it harder for us to think carefully

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4
Q

Perception Process

A

Sensory Stimuli > Sensory Receptors > Exposure > Attention > Interpretation

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5
Q

Absolute Threshold

A

Absolute minimum level that we can detect stimuli and experience sensation for a particular sensory receptor

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6
Q

Sensory Differential

A

The ability of the sensory system to detect changes or difference between two stimuli

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7
Q

Just Noticeable Difference (JND)

A

The minimum difference that can be detected between two stimuli; relative to the first stimulus

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8
Q

Weber’s Law

A

The stronger the initial stimulus, the greater the additional intensity needed for the second stimulus to be perceived as different

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9
Q

Perceptual Blocking

A

Tuning out on stimuli
inconsistent with our own
needs, values or attitudes

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10
Q

Perceptual Defense

A

Screening out stimuli that are important NOT to see, even if we have already been exposed; may be because we find it psychologically threatening

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11
Q

Consumer Learning

A

Learning is constantly evolving and developing; based upon acquired knowledge, not instincts; can be intentional or incidental

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12
Q

Behavioural Learning Theories

A

Based on the assumption that learning takes place as a result of observable responses to external stimuli; if people have a ‘predictable’ response to a known stimuli, it is suggested that they have ‘learned’

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13
Q

Black Box Approach

A

Interested in the inputs and outcomes of learning, rather than the process of learning

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14
Q

Classical Conditioning

A

Taught to behave predictably through the pairing and repetition of unconditioned stimulus

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15
Q

Repetition

A

Increases strength of association, slows process of forgetting, causes advertising wear-out

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16
Q

Stimulus Generalisation

A

Making the same response to slightly different stimuli (i.e. inability to perceive differences between slightly dissimilar stimuli). Marketplace imitators want the consumer to generalise.

17
Q

Stimulus Discrimination

A

The consumer specifically selects a stimulus from amongst similar
stimuli, due to perceived differences. Marketplace leaders want the consumer to discriminate.

18
Q

Operant Conditioning

A

A behavioural theory where learning occurs through a trial and error process process; habits are formed as a result of rewards (positive reinforcement) received for certain behaviours or responses

19
Q

Positive Reinforcement

A

Addition of pleasant stimulus; If I do this, I get something good e.g. chocolate given to Penny when good

20
Q

Positive Punishment

A

Addition of unpleasant stimulus; If I do this, I get something bad e.g. Leonard gets sprayed with water when bad

21
Q

Negative Reinforcement

A

Removal of unpleasant stimulus; If I do this, the bad thing goes away e.g. Leonard want Penny and Sheldon to stop arguing, so he gives in to Sheldon’s rules

22
Q

Negative Punishment

A

Removal of pleasant stimulus; If I do this, I lose something good e.g. When Leonard breaks the roommate agreement, Sheldon takes away his Wi-Fi privileges

23
Q

Cognitive Learning Theories

A

Suggests that learning involves complex mental processes like problem-solving, with a focus on internal motivation and understanding rather than just rewards or repetition.

24
Q

Iconic Rote

A

Learning the associations between two or more concepts in the absence of conditioning.

25
Vicarious
When consumers observe the actions of others and note reinforcements received for these behaviours; Marketers can reinforce or punish consumers indirectly
26
Reasoning
The most complex form of cognitive learning. One-sided vs. two-sided arguments
27
Long-term Memory
Complex networks of evolving nodes and links, information is constantly reorganised; episodic (like a photo album in your mind), semantic (like a mental dictionary or fact book)