Weeks 9-10 Flashcards
(27 cards)
Perception
Process by which individuals receive, select and interpret stimuli to form meaningful and coherent pictures of the world (can be conscious or sub-conscious); we behave based on our own view of reality rather than objective truth
Social Proof
People pay attention to what others are doing, act along with others e.g. Big Bang Theory with/without laugh track
Scarcity
When something is in short supply, people view it as a signal that it is desirable; FOMO makes it harder for us to think carefully
Perception Process
Sensory Stimuli > Sensory Receptors > Exposure > Attention > Interpretation
Absolute Threshold
Absolute minimum level that we can detect stimuli and experience sensation for a particular sensory receptor
Sensory Differential
The ability of the sensory system to detect changes or difference between two stimuli
Just Noticeable Difference (JND)
The minimum difference that can be detected between two stimuli; relative to the first stimulus
Weber’s Law
The stronger the initial stimulus, the greater the additional intensity needed for the second stimulus to be perceived as different
Perceptual Blocking
Tuning out on stimuli
inconsistent with our own
needs, values or attitudes
Perceptual Defense
Screening out stimuli that are important NOT to see, even if we have already been exposed; may be because we find it psychologically threatening
Consumer Learning
Learning is constantly evolving and developing; based upon acquired knowledge, not instincts; can be intentional or incidental
Behavioural Learning Theories
Based on the assumption that learning takes place as a result of observable responses to external stimuli; if people have a ‘predictable’ response to a known stimuli, it is suggested that they have ‘learned’
Black Box Approach
Interested in the inputs and outcomes of learning, rather than the process of learning
Classical Conditioning
Taught to behave predictably through the pairing and repetition of unconditioned stimulus
Repetition
Increases strength of association, slows process of forgetting, causes advertising wear-out
Stimulus Generalisation
Making the same response to slightly different stimuli (i.e. inability to perceive differences between slightly dissimilar stimuli). Marketplace imitators want the consumer to generalise.
Stimulus Discrimination
The consumer specifically selects a stimulus from amongst similar
stimuli, due to perceived differences. Marketplace leaders want the consumer to discriminate.
Operant Conditioning
A behavioural theory where learning occurs through a trial and error process process; habits are formed as a result of rewards (positive reinforcement) received for certain behaviours or responses
Positive Reinforcement
Addition of pleasant stimulus; If I do this, I get something good e.g. chocolate given to Penny when good
Positive Punishment
Addition of unpleasant stimulus; If I do this, I get something bad e.g. Leonard gets sprayed with water when bad
Negative Reinforcement
Removal of unpleasant stimulus; If I do this, the bad thing goes away e.g. Leonard want Penny and Sheldon to stop arguing, so he gives in to Sheldon’s rules
Negative Punishment
Removal of pleasant stimulus; If I do this, I lose something good e.g. When Leonard breaks the roommate agreement, Sheldon takes away his Wi-Fi privileges
Cognitive Learning Theories
Suggests that learning involves complex mental processes like problem-solving, with a focus on internal motivation and understanding rather than just rewards or repetition.
Iconic Rote
Learning the associations between two or more concepts in the absence of conditioning.