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Flashcards in Whack On The Side Deck (33):
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Ramifications

Consequences of action

1

"The Right Answer"- Look for the second right answer

Best way to get a good idea is to get a lot of ideas.
technique: change wording in questions
- different wording brings different assumptions

2

"The Right Answer" - Problem in Lithuania

To solve the problem of people not being buried alive, making sure the person was dead.
~ People proposed multiple ideas.
- Food, water, and air hole in coffins
- Steaks in coffin that when closed, it would pierce the victims heart.
~ Different solutions due to different questions; first group asked "alive?" second group asked "dead?"

3

"The Right Answer" - Summary

~many ways to find the second right answer
~play with wording
~ask "what if?"
~break rules

4

Soft Thinking

Similarities and connections

5

Hard Thinking

Differences

6

The Creative Process

1. Imaginative Phase
2. Practical Phase

7

Imaginative Phase

Motto: Thinking something different
~Soft thinking
~Generating and playing with ideas
~Asking "What if?" or "Why not?"
~Hard thinking in this process eliminates creative thinking

8

Practical Phase

Motto: Getting something done.
~Evaluate and execute ideas
~ask "Is this any good?"
~ Soft thinking in this phase can prevent the execution of an idea

9

Metaphors

~Help us get a different slant on a problem.
~Key to metamorphical thinking is similarity
~Metaphors for life

10

"That's Not Logical" - Summary

~excessive logical thinking can short-circuit your creative process.
~If you have a problem, make a metaphor.

11

Challenging the Rules

~Backtracking is an effective strategy
~Working backwards is another effective strategy
~Break the rules

12

The Gordon Knot

~Alexander broke the rules
~Made up his own rules and chopped the knot in half
~he succeeded

13

The Aslan Phenomenon

1. We make rules based on reasons that make a lot of sense
2. We follow these rules
3. Time passes, and things change
4. The original reasons for the generation of these rules may no longer exist, but because the rules are still in place, we continue to follow them.

14

QWERTY configuration

"Creative thinking involves not only generating ideas, but also escaping form obsolete ones as well."

15

Slay a sacred Cow

Avoid falling in love with ideas; get rid of the ideas we fall in love with, and move on to knew ones.

16

"Follow the Rules" - summery

Be flexible with the rules; challenge them

17

"Be practical"

~Ask what if, then answer.
~Imagining how others would do it
~Imagining you're the idea; YOURE THE IDEA TRYING TO DEVELOPE, INVESTIGATE RAMIFICATIONS

18

Stepping Stone

One idea that leads to other ideas

19

"Be practical" - summary

~avoid being judge before artist
~ask what if questions everyday

20

Benefits of play in creative thinking

Allows us to generate new ideas

~A playful attitude is the fundamental to creative thinking

21

The Moebius Strip

One sided surface with many unexpected properties

22

"Play is Frivolous" - summary

~ Play with problems
~ add constraints (limitations or restrictions) to problems

23

Thinking Ambiguously

~ Open yourself to different interpretations
~ A little ambiguity can whack us into questions

24

Paradoxes

Statements that seem self-constricted, but seem to express truth often thinking; "seeking paradoxes" crux to creating thinking

25

Consulting an Oracle

Develop a deeper thinking process to solve problems.

26

Listening to Dreams

~Let dreams generate new approaches to what you do
~Profound source of ambiguity

27

"Avoid Ambiguity"- summary

~ Avoid ambiguity only in practical situations
~ Take advantage of ambiguity; ask "what else..?"
~ Let the world be an oracle; allow random, unexpected info to stimulate your imagination.

28

Two advantages to making mistakes

1. You can use an error as a stepping stone

29

"To Err is Wrong"- summary

Our errors are the whacks that lead us to think something differently.
Differentiate errors of omission & commission

30

Commission

instruction or task given to people

31

Omission

Someone or something that has been left out or excluded.

32

Whack On the Side of the Head

ASK WHAT IF
BREAK RULES OCCASIONALLY
TAKE RISKS
TOLERATE AMBIGUITY
BE FOOLISH EVERY NOW AND THEN
BE MOTIVATED
FINE MORE THAN ONE RIGHT ANSWER
EXPLORE IDEAS OUTSIDE YOUR AREA
and
PLAY A LITTLE BIT